Recent Posts

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51
That sounds like a genuine resource issue, especially with only 8 GB of RAM. The 4 GB usage and long freezes would make me check plugins/code completion first, and possibly compare with 20.03 again to see if the problem is specific to 25.03.
52
Help / Re: Building CB : cannot find -lexchndl.dll: No such file or directory
« Last post by ollydbg on September 19, 2026, 03:58:45 am »
I also suggest building the C::B with the latest SVN code.
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Development / Re: Change to C++17?
« Last post by ollydbg on September 19, 2026, 03:57:25 am »
Would tickets be moved also?

If the git means github, then I found that there are some project which can import sourceforge ticket to github, something like: Ajnasz/sf2gh: Move sourceforge tickets to github or cmungall/gosf2github: migrates tickets to GH from SF.

I don't want to use SVN, because SVN can't let me create a serial of patches.  :(
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Help / Re: Building CB : cannot find -lexchndl.dll: No such file or directory
« Last post by stahta01 on September 18, 2026, 07:17:32 pm »
Are you trying to build the last release or a recent SVN version of CB?

If last release, build the package linked here https://github.com/msys2/MINGW-packages/blob/master/mingw-w64-codeblocks/PKGBUILD

Tim S
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Help / Building CB : cannot find -lexchndl.dll: No such file or directory
« Last post by charles5577 on September 18, 2026, 10:22:39 am »
I have been using wxWidgets + CodeBlocks for quite a few years now. Very good IDE. Every year or so I check for updates and reinstall everything including the compiler. Before I used the TDM-GCC compiler but this time I switched to the MSYS2. I downloaded a functional version of CodeBlocks and then tried to build a new version of CodeBlocks using CodeBlocks_wx32_64.cbp. It does not find exchndl.dll.

exchndl.dll exists in "C:\msys64\codeblocks_25.03\src\exchndl\win64\bin"
I tried moving it to "C:\msys64\codeblocks_25.03\src\exchndl\win64\lib" but that did not work.
I tried renaming it to exchndl.dll.a. That did not work.

For the linker, line 150 of CodeBlocks_wx32_64.cbp has "<Add library="exchndl.dll" />" and line 166 has         
"<Add directory="exchndl/win64/lib" />".

I am wondering if the new compiler/linker does not accept a dll as a linkable library.

Can anyone help with this?
56
Development / Re: Change to C++17?
« Last post by Miguel Gimenez on September 17, 2026, 07:56:14 pm »
Would tickets be moved also?
57
Development / Re: Change to C++17?
« Last post by ollydbg on September 17, 2026, 02:34:38 pm »
I'm OK with C++17.

BTW: about the code repo, can we switch to git?
58
Development / Re: Change to C++17?
« Last post by christo on September 17, 2026, 06:10:53 am »
My current development environment (MinGW8.1) only supports upto C++2a, I can change C::B to C++20 or C++23 but then I will be out of the game for a while...

I think c++17 should be fine for now
59
Using Code::Blocks / Re: [Solved]How to set different debugger for each build target?
« Last post by SmithJoe on September 16, 2026, 03:32:47 pm »
Hi, everyone.

It seems that debugging a 32bit program with 64bit GDB doesn't work on Windows 7, so I create two debugger settings: one for 32bit, the other for 64bit, and I want to set different debugger for each build target(e.g. 32bit target use 32bit GDB, 64bit target use 64bit GDB), but I can't find any settings for this, I know how to change active debugger manually, but how to do this auto when I switch build targets.

I use CodeBlocks DEBUGGER BRANCH rev7790.

Sorry for my bad english. Thanks! :-*

Interesting issue. It would be useful if Code::Blocks could automatically switch the debugger based on the selected build target.
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Development / Re: Change to C++17?
« Last post by Miguel Gimenez on September 16, 2026, 02:18:20 pm »
My current development environment (MinGW8.1) only supports upto C++2a, I can change C::B to C++20 or C++23 but then I will be out of the game for a while...
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