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21
Help / debugger_gdbmi
« Last post by Frank_CB on April 28, 2026, 09:03:47 am »
Where does github place the debugger_gdbmi folder ?
22
Plugins development / Re: Debugger_gdbmi plugin
« Last post by killerbot on April 28, 2026, 08:03:27 am »
wouldn't we add it to our normal source tree, as a contrib plug-in ?
23
Plugins development / Debugger_gdbmi plugin
« Last post by Pecan on April 27, 2026, 09:49:45 pm »
Installation Guide: Debugger GDB/MI Plugin
A CodeBlocks plugin using the machine interface of the GDB debugger.

Source is available at github Source

Preparation
  • Clone or download a zip
  • Cloning creates a folder named debugger_gdbmi
  • A zip file needs to be unzipped in a 'debugger_gdbmi' folder.


.cbp files included:
  • debugger_gdbmi_wx32_64WK - compiles to the currently active src\devel_32_64 folder.
  • debugger_gdbmi_wx32_64      - compiles to ..\..\..\devel32_64
            (use only when debugger_gdbmi resides within the contrib workspace.
  • debugger_gdbmi_wx32_64Nly - compiles to $(#cb)\devel32_64
            (CodeBlocks will ask you to define the global 'cb' macro to point to CodeBlocks source folder.
  • Note: The other .cbp(s) are defined as if debugger_gdbmi resides within the contrib workspace.
             Move debugger_gdbmi into that workspace or modify the .cbp(s)

Installation
  • Load and compile debugger_gdbmi with the desired .cbp
  • Close CodeBlocks and run src/update32_64
  • You should find debugger_gdbmi.dll in the src\output32_64\share\CodeBlocks\plugins folder
  • You should find debugger.gdbmi.zip in the src\output32_64\share\CodeBlocks folder

Configuration

     After installation, restart CodeBlocks and go to Settings->Debugger->GDB/MI default
  • Set the executable Path to your gdb.exe.
  • Verify the other options meet your requirements.
  • Click on the Ok button.

Usage
    Go to MainMenu->Debug->Active Debuggers and select GDB/MI default.


Report issues in the Help or Plugins Development forum thread with your Build log and OS.
24
General (but related to Code::Blocks) / Re: Incorrect compiler path
« Last post by Miguel Gimenez on April 27, 2026, 11:53:48 am »
Profile spammer reported to moderator.
25
General (but related to Code::Blocks) / Incorrect compiler path
« Last post by icksunlucky on April 27, 2026, 09:39:32 am »
Hi everyone,

I'm having trouble setting up the compiler in Code::Blocks and I keep running into what يبدو like an incorrect compiler path issue.

When I try to build or run a project, I get an error saying that the compiler cannot be found (or the build fails immediately). It seems like Code::Blocks is pointing to the wrong location for the compiler.

How can I correctly set or fix the compiler path? :-[ :-[
26
General (but related to Code::Blocks) / Re: Thanks for a great IDE
« Last post by groceryprotest on April 27, 2026, 05:10:32 am »
Code::Blocks truly shares my experience with Linux Mint + LMDE. I'm willing to research and learn more to fully utilize its features and functionalities.
27
Nightly builds / Re: The 09 April 2026 build (13831) is out.
« Last post by ollydbg on April 27, 2026, 03:48:21 am »

I used a prototype of Andrew Cott's which was based on the layout by Ofuscated.


OK.

I see one issue:

‎InstallDebuggerMI/InstallDebuggerMI.depend‎

I think this file should not be put in the code repo. Maybe we can put the code in our trunk.  ;)
28
Nightly builds / Re: The 09 April 2026 build (13831) is out.
« Last post by Pecan on April 27, 2026, 03:19:32 am »
Hi, Pecan, nice work. The MI protocol certainly has more advantages.

If I remember correctly, one of our developer OBF has wrote an GDB/MI plugin several years ago, but that plugin has never put in the trunk code. He said it was not full functional.

I looked at your code repo, and I'm not sure what is the relationship with OBF's version, thanks.

I used a prototype of Andrew Cott's which was based on the layout by Ofuscated.
29
Nightly builds / Re: The 09 April 2026 build (13831) is out.
« Last post by ollydbg on April 27, 2026, 02:44:59 am »
Hi, Pecan, nice work. The MI protocol certainly has more advantages.

If I remember correctly, one of our developer OBF has wrote an GDB/MI plugin several years ago, but that plugin has never put in the trunk code. He said it was not full functional.

I looked at your code repo, and I'm not sure what is the relationship with OBF's version, thanks.
30
Hi, there are some news about this topic, it support all platforms(Win, Mac, Linux)

wxTerminalEmulator

This is by CodeLite's author Eranif.

https://github.com/eranif/wxTerminalEmulator
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