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Using Code::Blocks / Re: Can't use standard functions like fprintf when using linker to link libraries
« Last post by Miguel Gimenez on Yesterday at 09:54:19 pm »Spam reported to moderator.
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Hi, my name is John. I study at a big university.Choose: Setting -> Environment and Select "C::B Games"
I was playing games on my University computer. The game is Tetris. It is cool game. I love it. I cannot install new games because I don't know admin password. So I was playing games. I was about to win. I had arranged all my blocks and only one last I block and I will get the tetris score -- clear 4 blocks at once.
Then suddenly this dialog box comes in saying that I should stop playing games and go back to work. But I promise I will write my code after clearing this one level. I want to play games now. But the computer is saying that I have to wait 59 more minutes.
five nights at freddy's 2
How can I disable it? I don't want that annoying feature. How can I disable that. Thank you.
Hi everyone, quordleFor SDL3, the libraries are typically -lSDL3 and (if needed) -lSDL3main, not -l3DL3 or -l3Dl3main. Also make sure your linker search path points to the folder containing the SDL3 .lib/.a files. If it still fails, sharing the exact linker error would help narrow it down.
When using the 3/14/2020 version of Code::Blocks and the 3.2.26 version of SDL3, I get told when I type in the linker settings to include "-l3DL3" and "-l3Dl3main", that it cannot find those things even though when I Google for help with SDL3 and Code::Blocks the results tell me specifically to type those things in the linker word for word.
This is my program so far:Code#define SDL_MAIN_HANDLED
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <iostream>
int main(int argc, char* args[]) {
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
// Handle error
return 1;
}
window = SDL_CreateWindow("My 2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOW_VULKAN);
if (!window) {
// Handle error
SDL_Quit();
return 1;
}
renderer = SDL_CreateRenderer(window, "Render");
if (!renderer) {
// Handle error
SDL_DestroyWindow(window);
SDL_QuitEvent();
return 1;
}
bool quit = false;
SDL_Event e;
while (!quit) {
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_EVENT_QUIT) {
quit = true;
}
}
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); // White background
SDL_RenderClear(renderer);
// Draw game objects here (e.g., textures, shapes)
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Does anyone know where I am going wrong?
Thank you all in advance.
Really CB coders have no control over it, maybe with some attributes ? That's crazy !!