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Using Code::Blocks / Re: Project dependent upon another project?
« Last post by jacksonjame on Today at 10:29:03 am »
I did this regularly with MSVS 2005, but have not messed with it in ages. I am building a cross-platform utility that will allow users to backup saves/config/etc from any game whether they are on Windows or Linux. This will consist of two separate projects. Both must build for the complete solution.

One is a service that monitors for specified programs to be run and backs up their data when they start (you start game A, it sees this, and backs up whatever the user specified). This is literally a Windows service that has no UI and will be the same under Linux.

The other is a wxWidgets project that will provide a UI to specify games (executables) and what to backup for each game. This simply writes a configuration file that the service reads when it starts or when it restarts. This is crucial for making the project easy enough for non-techs to use.

The master project will build each of the child projects and (if possible) package the outputs of said projects into an installer or tgz for users to install. The master project will not have any actual code to build. It just builds the two child projects and then builds the installer.

How can I accomplish this? Also, would it be possible to somehow tie this entire thing to my stickman hook Github so it lives there and I can allow others access to the code?
Creating a cross-platform utility for backing up game data is a fantastic idea, especially for non-tech users. For the build process, consider using CMake as your build system, as it works well with both Windows and Linux and can handle multiple projects. You can set up the master project to call the build commands for the child projects and package them into an installer or tarball.
As for integrating with GitHub, you can create a repository for your project and push your code there. This will allow others to contribute and access your work easily.
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Development / Re: Lost early documentation
« Last post by Miguel Gimenez on Yesterday at 12:37:32 pm »
Another spammer reported to moderator.
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Development / Re: Lost early documentation
« Last post by eaglesky on Yesterday at 10:33:04 am »
You need document in In such category Category:Developer Documentation - Code::Block Blast?
It would be great if more detailed guides and examples were available for new developers joining the project.
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Development / Re: Lost early documentation
« Last post by Miguel Gimenez on July 13, 2026, 12:59:14 pm »
Another spammer reported to moderator.
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Development / Re: Lost early documentation
« Last post by ChelsWhittaker on July 13, 2026, 11:48:59 am »
That's really relatable! I've spent countless hours diving into old systems and documentation, only to lose a crucial link. It's a frustrating but common experience when you're trying to piece together legacy information. Good luck finding it! Geometry Dash

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Using Code::Blocks / Re: Can't Get Debugger to Work
« Last post by Miguel Gimenez on July 13, 2026, 11:27:20 am »
Profile and normal spammers reported to moderator.
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Development / Re: Lost early documentation
« Last post by Miguel Gimenez on July 13, 2026, 11:26:41 am »
Spam reported to moderator.
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Development / Re: Lost early documentation
« Last post by Johnones on July 13, 2026, 10:42:54 am »
This sounds like a deep dive into retro dev environments, very cool! I've been spending my gaming time lately with something a bit different, like Drive Mad, which is all about physics and wild levels. It's fascinating how you uncover these crucial, yet easily lost, pieces of documentation. Do you find these "lost gems" happen often in your projects?

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Using Code::Blocks / Re: Can't Get Debugger to Work
« Last post by ethan896 on July 13, 2026, 06:48:34 am »
I love the insights shared here about  fnaf 3 ! What do you all think makes this installment stand out in the series? Are there specific mechanics or story elements that really hooked you?
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Using Code::Blocks / Re: Can't Get Debugger to Work
« Last post by arrissutton on July 13, 2026, 05:18:15 am »
I appreciate the insights shared here!
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