Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
In Aion 2, Kinah is the most essential currency. You'll need it for everything from buying gear and upgrading to crafting materials and trading on the Auction House. If you want to build up your wealth quickly, don't just rely on random drops (RNG). Instead, it's best to create a stable routine by combining main quests, dailies, dungeons, gathering, crafting, and the Auction House. Stick to this loop, and your Aion 2 Kinah income will stay steady.

Prioritize Main And Daily Quests

When you first start, your top priority should be pushing through the Main Quests. Not only do they reward you with Kinah directly, but they also unlock key systems like dungeons, trading, and the Auction House. Once you've made enough progress, make sure to pick up Daily and Weekly quests ASAP. Their individual payouts might not be huge, but they are consistent. They provide a reliable daily income, which is the foundation for any new player.

Besides standard dailies, keep an eye out for extra content like Commands, Missions, and Event quests. Completing these usually grants Kinah, materials, or tradable items, giving you a nice little bonus. Just remember that specific rewards and reset times can change with different versions.

Efficient Dungeon Grinding

Dungeons are the main way to turn your time into Kinah in Aion 2. New players shouldn't rush into high-difficulty dungeons; failing often and paying for revives will actually lose you money. Early on, it's much better to choose dungeons that are quick to clear, have low entry requirements, and offer stable rewards.

Grinding dungeons is generally more efficient than killing mobs in the open world. You can list the items dropped by mobs on the Auction House, while bound gear from bosses can be used for yourself or count towards party benefits.

Turn Gathering And Crafting into Cash

Many beginners overlook gathering and crafting, but these are great for long-term profit. There is always a steady demand for potions, food, upgrade materials, and gathered resources in the game. Consumables, in particular, are always in need since players use them up constantly.

You can pick a gathering or crafting path that suits your playstyle and spend your daily gathering limits on high-value resource nodes. When crafting, focus on items that sell fast, like potions, food, and basic upgrade materials. Always check Auction House prices before listing to avoid overproducing items that won't sell. The best part about gathering and crafting is that even if you don't get any good gear drops for the day, you can still maintain your cash flow through materials.

Master the Auction House

The Auction House is a key tool for turning your loot into Kinah. Any tradable gear, materials, or consumables you get that aren't soul-bound should be considered for listing.

Before listing, check the market price to see what similar items are going for. If you need quick cash, opt for faster selling methods; if you want a higher price, list during peak hours when more players are online. Also, keep the auction fees in mind and price your items to ensure a profit margin. Since gear updates quickly in the early game, don't waste too much Kinah over-upgrading low-level items. It's often more cost-effective to save your resources for more durable gear.

Quick Start

If you want to upgrade your gear faster and tackle high-yield dungeons early on, you can also consider using IGGM to buy Kinah to quickly boost your funds. IGGM provides services for cheap Aion 2 Kinah and items, making it a great choice for players who want to shorten their startup time and catch up with the main crowd.

These are the methods for players to quickly acquire Kinah after starting the game. We hope this helps you get a fast start and fully enjoy the fun of the game!
2
Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by brace930 on Yesterday at 10:58:52 pm »
Nightly builds are software versions compiled automatically, usually each night, to include the latest code changes and fixes. They may contain new features but can also have bugs because they are not always fully tested. Happy Paws breed page
3
Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by Xaviou on Yesterday at 05:54:57 pm »
Hi.
Sorry, after "sudo apt remove codeblocks" and "sudo apt install codeblocks", no one proposition after click on "Create new projects".
Did you made a database update between your 2 commands ? You have probably re-installed the packages you had in apt's cache.
To be sure : enter the following :
Code
apt-cache show codeblocks
You should obtain something like the following :
Code
Package: codeblocks
Priority: optional
Section: x11
Installed-Size: 8601
Maintainer: Jens Lody <jens@codeblocks.org>
Architecture: amd64
Version: 25.03+svn14050~ubuntu26.04.2
Recommends: gcc | g++, gdb
Suggests: libwxgtk3.2-dev, wx-common, codeblocks-contrib
......
The most important thing here is the version string : it should be "25.03+svn14050~ubuntu26.04.2" not "25.03+svn14050~ubuntu26.04.1"

If your version is not the last one, you should try the following after uninstalling your version of Code::Blocks :
Code
sudo apt clean
sudo apt update
4
Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by ThierryD on Yesterday at 10:02:58 am »
Sorry, after "sudo apt remove codeblocks" and "sudo apt install codeblocks", no one proposition after click on "Create new projects".

I just noted this warning during startup :

(codeblocks:34376): Gtk-WARNING **: 09:58:50.764: Found an icon but could not load it. Most likely gdk-pixbuf does not provide SVG support.

Maybe cause ?

Regards.
5
General (but related to Code::Blocks) / Re: crash at copy&paste on wsl
« Last post by ollydbg on Yesterday at 05:14:38 am »
Hi, guys, thanks for the report, and also eranif's fix.

It looks like the fix is in new release wx 3.3.4 and 3.2.12. (wxWidgets 3.2.12 and 3.3.4 Released)
7
Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by Xaviou on October 12, 2026, 07:02:24 pm »
Hi.

I think it works now : can you try re-installing (I have reuploaded the sources for a version "25.03+svn14050~ubuntu26.04.2" witch is now built and available).

Regards
Xav'
8
Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by ThierryD on October 12, 2026, 02:32:55 pm »
Ok, I test with previous nigthly version 14003 on Ubuntu 24.04 into WSL of Windows 11 64 bit ... and result is OK : all choices about "create new project" appear clearly.

=> Ident of problem is into version last nigthly 14050 ...

Just one remark : during startup of CB with this last version 14050, no one message about search of compilers neither on plugins loaded ...

Good luck to determine cause of problem.

Regards.
TDE
9
spam reported.
10
Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by Xaviou on October 11, 2026, 04:00:29 pm »
Hi
I test this last nigthly on Ubuntu 26.04 into WSL on W11 26H2 64 bit.
Launch of CB is correct (with version 14050).
Click on "New Project" open new window but with no choose "category" of project, and nothing proposition about another items : target, files, etc...
I've just tested in a virtual machine and had the same problem.

Do you know if this problem was already there with the previous nightly ? (I guess it was there, but in case...)

I'll try to investigate about this  ???

Regards
Xav'
Pages: [1] 2 3 4 5 6 ... 10