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Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by denimjeans2007 on Today at 01:05:12 am »
Hi everyone,

SVN14050, also September release

I'm having an issue with custom project templates in Code::Blocks. This happens with language types (C, C++, and ASM).
When creating a new project from a saved user template, Code::Blocks creates folders instead of the actual source files (e.g., a folder named main.cpp or main.asm).
Because of this, it throws an error message saying that not all files could be copied.
I have attached two screenshots showing the issue and the error message.
Is this a known bug, and how can I fix this so templates save and extract files correctly?
Thanks for your help!
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Nightly builds / Re: The 24 March 2026 build (13828) is out.
« Last post by Miguel Gimenez on Yesterday at 01:17:09 pm »
Profile spammer reported to moderator.
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Nightly builds / Re: The 24 March 2026 build (13828) is out.
« Last post by lurkingelo on Yesterday at 11:41:25 am »
Thanks for the update! It's great to see the compiler toolchain being kept up to date. The fix for the null pointer dereference in devcpploader is especially useful. Are there any known issues with GCC 15.1.0 that users should watch out for when building projects with this release?
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Delayed profile spammer reported to moderator.
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Development / Is it good to replace Connect() for Bind() in the wxs code?
« Last post by Terry Pascar on October 17, 2026, 01:54:34 pm »
I'm currently working on a patch to limit even more checkboxes' margins. I forgot that i had the wxSmith setting "use Bind() instead of Connect()" enabled. As such, the code in the related files to the modified wxs ones now have big diffs relating to the replacement of Connect() to Bind(). Is this accepted or is it better to leave the original code as-is with the Connect() instructions?
I attached my raw patch for more information (i dont think it is good to be applied as is).
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Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by cacb on October 16, 2026, 02:56:06 pm »
I have tested in a fresh installed VirtualBox machine, and all seems to be ok : install, launch, create a new console project, build and run.

Thank you for the feedback! I will go ahead and upgrade then. I will probably post the conclusion here when done.

UPDATE: I was able to upgrade to Kubuntu 26.04.1 LTS at first with Wayland. For reasons unrelated to Code::Blocks I had to revert to using X11. After that I installed Code::Blocks   Version: 25.03+svn14050~ubuntu26.04.2. I have only made simple tests but it seems fine.  Thanks for your work!


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All your spam messages have been reported to the moderator.
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Using Code::Blocks / U4GM Explores the GTA 5 Garment Factory Beyond the Hype
« Last post by Andrew736 on October 16, 2026, 10:39:06 am »
The Darnell Bros Garment Factory gives solo players something useful: work they can start without waiting for anyone else. If you're browsing GTA 5 Accounts while planning your next Los Santos venture, this property is worth understanding before you spend. The asking price is $2.35 million, so it isn't a casual purchase. After Pavel's call, though, Lester's old planning spot becomes a working base with missions, vehicle storage, and a little income ticking away between jobs. Its appeal is control over your own session.

Start with the work that pays

The FIB Files are the main reason to own the place. Jodi Marshall handles the operation, and you can access assignments through the Darnell Inc app or the factory computer. Each file involves preparation before the finale, all manageable alone. That doesn't mean you should rush. An underground approach might call for night vision and a suppressed weapon, while another objective sends you after a moving target. Watch Jodi's messages. That blue sedan you're told to find isn't background traffic; it's another loose end you need to handle.

Cut down the driving

One of the factory's handiest features sits at the exit rather than on the mission screen. Its travel network connects you with Burton Station, Del Perro Station, La Mesa Subway, the LSIA Parking Station, and Tataviam Truckstop. Pick the stop closest to your next objective instead of automatically heading out by road. You'll still have driving to do, but less of the same cross-city commute. When you're playing alone, those saved minutes matter. They leave more room for another preparation job before you log off.

Let the safe do its small part

Upstairs, the office safe collects between $1,500 and $2,000 per game day, with room for $100,000. Useful money, sure, but don't mistake it for the property's main earner. Think of it as something to collect when you're already back at base. The larger returns require getting out and completing assignments. You'll also switch between different kinds of work: off-road driving near Fort Zancudo, Scarab deliveries along rough coastal routes, and helicopter attacks where hitting a cargo plane's engines matters more than firing wildly.

Make the building fit your routine

The indoor Terrorbyte space and Bureau Tech upgrades give the factory another practical role beyond launching files. Keep your equipment close, collect the safe regularly, and use the travel exits when they genuinely shorten a trip. For players considering GTA 5 Accounts buy options, understanding that everyday routine matters more than expecting instant wealth. This is a property for doing the work on your own terms. Some sessions will run smoothly. Others won't. You can still return, regroup, and choose your next assignment without assembling a crew.
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Using Code::Blocks / U4GM Guide to COD MW4 DMZ Extraction Choices
« Last post by Andrew736 on October 16, 2026, 10:27:40 am »
In Hajin, getting caught without medical supplies can wreck a run before extraction even becomes an option. Players checking out MW4 Bot Lobbies should pay attention to the wound system, too. A tourniquet gets a downed operator moving, but it doesn't fix the injury. Dressings offer temporary relief; a medkit treats the wound fully and makes the tourniquet usable again. Keep plates handy and use cover when replacing them. A stronger carrier helps, but it won't save you if you're trying to heal in the middle of a doorway.

Pick your exit before the shooting starts

Extraction isn't something to sort out after your backpack fills up. Green smoke marks helicopter pickup sites, where you'll need to hold your ground until transport arrives. The Fulton balloon offers a different route, lifting operators toward an aircraft overhead. Then there's the flare. It's an option, sure, but the noise and visibility give other squads a clear reason to head your way. Choose an exit that suits your position and condition, not just the closest marker. If everyone's hurt and ammunition is low, a contested pickup can turn ugly fast.

Make the supply stops count

Watch the radiation timer while you're moving, rather than waiting for the storm to force a decision. Pick a second extraction point early and work useful stops into the route. Fire stations hold radiation equipment and parachutes. Police stations offer military supplies and locked armories, while clinics are worth checking for dressings and medkits. Ammo and armor caches can restore a squad's supplies, though their sixty-second cooldown means you can't keep using them without a wait. That matters when teammates arrive separately. Get everyone ready, resupply together, and leave yourself time to reach the pickup.

A vehicle needs more than a driver

Finding transport feels great until the fuel runs low halfway across Hajin. Sedans, vans, LTVs, cargo trucks, armored SUVs, and RHIBs give squads different ways to travel, but fuel and vehicle condition still need watching. Gas stations let you refuel and repair; carrying a gas can gives you another option away from a station. Trains and trams can help with longer crossings, too. Don't assume your ride will last the whole deployment. Check its condition before committing to a distant exit, especially if the storm is already pushing you out.

Leave with something worth keeping

A failed extraction leaves your operator Missing in Action and costs most of their equipment. Items in designated secure backpack slots return, and deployment experience still counts, but DMZ Cash requires a successful exit. That cash funds operator rescue, restoring traits and dog tag rank without replacing lost gear. Players considering cheap CoD MW4 DMZ Items still need to plan around those losses. The survival trait that calls extraction during last stand and stops bleed-out can offer a lifeline. Even so, leaving early with useful supplies beats risking everything for another room.
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