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1
Besides that, I think we need to find a way to switch to git.
I think
1, svn is not suitable to maintain many patches locally.
2, I need to synchonize some code between different PCs, and all PCs are using git.

Currently I use arnholm/codeblocks_sfmirror: Unofficial auto-updated GIT mirror of C::B repo in SourceForge. Does NOT accept patches nor pull requests., but that repo only update once per day, so sometimes, I need to wait one day to re-base my local git. :(
2
I do not use environments like Cygwin very often.
You mean wxWidgets build against gtk3 under Windows OS?
What is the advantage of using such library under Windows compared with the native wxWidgets MSW?

I know of none; I started trying years ago just to test weird edit issues in C::B to verify I did not break the build for Linux.

Since, wx does build maybe I will see if C::B will build using it; since the gtk3 I built has run-time issues I see no need to think C::B will run.

I am making several custom MSys2 Cygwin like packages I and I thought could I build gtk3 and I succeeded so I decided to do wxWidget before testing the gtk3.

Tim S.
3
I do not use environments like Cygwin very often.
You mean wxWidgets build against gtk3 under Windows OS?
What is the advantage of using such library under Windows compared with the native wxWidgets MSW?
4
Help / Re: wx3.3.x library build
« Last post by stahta01 on Today at 03:07:02 am »
Code
Name                    : Code::Blocks
Version                 : svn-r13831
SDK Version             : 2.25.0
Scintilla Version       : 3.7.5
Author                  : The Code::Blocks Team
E-mail                  : info@codeblocks.org
Website                 : https://www.codeblocks.org
OS                      : Windows 11 (build 26200), 64-bit edition
Scaling factor          : 1.000000
Detected scaling factor : 1.000000
Display PPI             : 96x96
Display count           : 1
Display 0 (\\.\DISPLAY1): XY=[0,0]; Size=[1920,1080]; Primary

wxWidgets Library (wxMSW port)
Version 3.3.3 (Unicode: wchar_t, debug level: 1),
compiled at Mar 31 2026 23:43:08

Runtime version of toolkit used is 10.0.26200.

What wxWidgets build method are you using?
1. configure/make
2. mingw32-make -f makefile.gcc
3. cmake

I use cmake method to build wxWidgets and configure/make to build Code::Blocks

Tim S.
5
Help / Re: wx3.3.x library build
« Last post by Frank_CB on Today at 03:01:29 am »
Thanks Tim, for the information! I am having no luck with wx3.3.x using Winlib's gcc/gnu 15.2.0 compiler. I've used Winlib's compilers for almost the past year without any problems. It's possible that the problem is with their 15.2.0 compiler and wx3.3.x libraries?
6
Anyone want Code::Blocks for MSys2 in the Cygwin like environment?

I am getting wxWidgets gtk3 past 90% building right now. I hope to get 100% built today or tomorrow.

It built 100% but it failed to work. Looks like the gtk3 I built is broken.

But I am not sure if I wish to build Code::Blocks directly because I see no need to me.

Tim S.
7
Help / Re: wx3.3.x library build
« Last post by stahta01 on Today at 01:03:50 am »
Yes, I did it today for git master branch of wxWidgets under MSys2 UCRT64 MinGW GCC.
I have not yet built Code::Blocks that used it and have no plans to do it in the near future.
Edit: Since someone wanted info I have decided to build wxWidgets today in a MSys2 MinGW package that is easy to build C::B against

I did build Code::Blocks against wx3.3.2 in the past week

Tim S.
8
Help / wx3.3.x library build
« Last post by Frank_CB on Today at 12:27:26 am »
Hello,

Has anyone been able to successfully build the widgets libraries for release 3.3.x ?

Thanks  :) :)
9
Development / Re: wxSmith : add option for Create function in inhereited cases
« Last post by ollydbg on March 30, 2026, 01:45:21 pm »
I don't know how to create a "patch file". Do I need a special environment?

Well. A patch file or a diff file can be obtained by some version control tool. For example, svn or git. For C::B source, it has svn code repo, and git code mirrors. You can fetch the code from svn code repo or clone the code from git repo, and make some modification to the source code, and later generate patch file.
10
General (but related to Code::Blocks) / Re: wxSmith Couldn't Add New Handler
« Last post by bezet on March 30, 2026, 10:16:46 am »
Hi, thanks to both for your replies. I'm afraid I can't reproduce the error !?

1) Here is what I did:
- create new Project -> wxWidgets project
(then I added a few components to the main Frame1)
- add a second frame using menu wxSmith -> Add wxFrame
-> second Frame2 which is a child of the first
(I added a few components to Frame2, among them a MathPlot which gives some heartache)
...then I noticed that Frame2 is destroyed when I close it, but I only want to hide it, so it can be reopened
-> I tried to create an event OnClose (using the Component Properties/Events window) , in order to overwrite with a 'simple' Hide()
...but this results in the error "cannot create event", same for components inside Frame2,
but everything is fine for Frame1,
and for a third frame which I created same way as Frame2 !
 
2) reproducing the error:
I have deleted the misbehaving Frame2,
but I found and reinstalled an old version of my program (saved 10 days ago), with Frame2 and Mathplot in it: the problem has disappeared !?

3) submenu "Configure wxSmith for current project"
nothing special inside, I made no changes:
- "automatically loaded ressources" is empty,
- Main resource = Frame1,
- "callwxXmlResource" is ticked
- "'only when necessary' is ticked

Thanks again, and in advance, for any hints!
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