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Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by cacb on Today at 02:56:06 pm »
I have tested in a fresh installed VirtualBox machine, and all seems to be ok : install, launch, create a new console project, build and run.

Thank you for the feedback! I will go ahead and upgrade then. I will probably post the conclusion here when done.

UPDATE: I was able to upgrade to Kubuntu 26.04.1 LTS at first with Wayland. For reasons unrelated to Code::Blocks I had to revert to using X11. After that I installed Code::Blocks   Version: 25.03+svn14050~ubuntu26.04.2. I have only made simple tests but it seems fine.  Thanks for your work!


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All your spam messages have been reported to the moderator.
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Spam reported to moderator.
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The Darnell Bros Garment Factory gives solo players something useful: work they can start without waiting for anyone else. If you're browsing GTA 5 Accounts while planning your next Los Santos venture, this property is worth understanding before you spend. The asking price is $2.35 million, so it isn't a casual purchase. After Pavel's call, though, Lester's old planning spot becomes a working base with missions, vehicle storage, and a little income ticking away between jobs. Its appeal is control over your own session.

Start with the work that pays

The FIB Files are the main reason to own the place. Jodi Marshall handles the operation, and you can access assignments through the Darnell Inc app or the factory computer. Each file involves preparation before the finale, all manageable alone. That doesn't mean you should rush. An underground approach might call for night vision and a suppressed weapon, while another objective sends you after a moving target. Watch Jodi's messages. That blue sedan you're told to find isn't background traffic; it's another loose end you need to handle.

Cut down the driving

One of the factory's handiest features sits at the exit rather than on the mission screen. Its travel network connects you with Burton Station, Del Perro Station, La Mesa Subway, the LSIA Parking Station, and Tataviam Truckstop. Pick the stop closest to your next objective instead of automatically heading out by road. You'll still have driving to do, but less of the same cross-city commute. When you're playing alone, those saved minutes matter. They leave more room for another preparation job before you log off.

Let the safe do its small part

Upstairs, the office safe collects between $1,500 and $2,000 per game day, with room for $100,000. Useful money, sure, but don't mistake it for the property's main earner. Think of it as something to collect when you're already back at base. The larger returns require getting out and completing assignments. You'll also switch between different kinds of work: off-road driving near Fort Zancudo, Scarab deliveries along rough coastal routes, and helicopter attacks where hitting a cargo plane's engines matters more than firing wildly.

Make the building fit your routine

The indoor Terrorbyte space and Bureau Tech upgrades give the factory another practical role beyond launching files. Keep your equipment close, collect the safe regularly, and use the travel exits when they genuinely shorten a trip. For players considering GTA 5 Accounts buy options, understanding that everyday routine matters more than expecting instant wealth. This is a property for doing the work on your own terms. Some sessions will run smoothly. Others won't. You can still return, regroup, and choose your next assignment without assembling a crew.
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Using Code::Blocks / U4GM Guide to COD MW4 DMZ Extraction Choices
« Last post by Andrew736 on Today at 10:27:40 am »
In Hajin, getting caught without medical supplies can wreck a run before extraction even becomes an option. Players checking out MW4 Bot Lobbies should pay attention to the wound system, too. A tourniquet gets a downed operator moving, but it doesn't fix the injury. Dressings offer temporary relief; a medkit treats the wound fully and makes the tourniquet usable again. Keep plates handy and use cover when replacing them. A stronger carrier helps, but it won't save you if you're trying to heal in the middle of a doorway.

Pick your exit before the shooting starts

Extraction isn't something to sort out after your backpack fills up. Green smoke marks helicopter pickup sites, where you'll need to hold your ground until transport arrives. The Fulton balloon offers a different route, lifting operators toward an aircraft overhead. Then there's the flare. It's an option, sure, but the noise and visibility give other squads a clear reason to head your way. Choose an exit that suits your position and condition, not just the closest marker. If everyone's hurt and ammunition is low, a contested pickup can turn ugly fast.

Make the supply stops count

Watch the radiation timer while you're moving, rather than waiting for the storm to force a decision. Pick a second extraction point early and work useful stops into the route. Fire stations hold radiation equipment and parachutes. Police stations offer military supplies and locked armories, while clinics are worth checking for dressings and medkits. Ammo and armor caches can restore a squad's supplies, though their sixty-second cooldown means you can't keep using them without a wait. That matters when teammates arrive separately. Get everyone ready, resupply together, and leave yourself time to reach the pickup.

A vehicle needs more than a driver

Finding transport feels great until the fuel runs low halfway across Hajin. Sedans, vans, LTVs, cargo trucks, armored SUVs, and RHIBs give squads different ways to travel, but fuel and vehicle condition still need watching. Gas stations let you refuel and repair; carrying a gas can gives you another option away from a station. Trains and trams can help with longer crossings, too. Don't assume your ride will last the whole deployment. Check its condition before committing to a distant exit, especially if the storm is already pushing you out.

Leave with something worth keeping

A failed extraction leaves your operator Missing in Action and costs most of their equipment. Items in designated secure backpack slots return, and deployment experience still counts, but DMZ Cash requires a successful exit. That cash funds operator rescue, restoring traits and dog tag rank without replacing lost gear. Players considering cheap CoD MW4 DMZ Items still need to plan around those losses. The survival trait that calls extraction during last stand and stops bleed-out can offer a lifeline. Even so, leaving early with useful supplies beats risking everything for another room.
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If you're weighing where to spend MLB 26 stubs after the October 11 update, start with the outfield. George Springer's Diamond Quest card earns an S tier spot because its bat does the heavy lifting. Maxed contact and huge power matter more here than average speed and fielding. You aren't picking him to chase everything down. You're picking him to punish mistakes. Michael Harris II offers a different fit in A tier, pairing speed and defense with serious power. Garrett Mitchell also lands in A tier, though his clearest role is covering center field and protecting late leads.

Build the rotation around command

Andy Pettitte is the pitching addition I'd look at first. His S tier case comes down to control and a mix that gives hitters several movements to track: sinker, cutter, circle change, and a 12 to 6 curveball. That matters when you can't afford another pitch drifting over the plate. Gerrit Cole sits a step lower in A tier, with five offerings and strong numbers against lefties. Michael King has five pitches too, including a sweeper, but variety alone doesn't settle the argument. His less reliable control leaves him in B tier. Pick the arm you can locate with, not just the longest pitch menu.

Leave room for a flexible bench

Enrique Hernandez makes roster decisions easier. His coverage across almost every position except catcher lets you carry a specialist elsewhere without leaving yourself short. Add strong vision, useful defense, and a swing players like, and you've got an A tier starter who might be even more valuable coming off the bench. Joe Morgan belongs in that tier at second base. Contact, vision, speed, and fielding give him several ways to contribute. Third base is less convincing because of his arm. Ryan Vilade stays in B tier; defensive limitations and weaker contact against righties make his positional flexibility less appealing.

Defense needs enough offense beside it

Ivan Rodriguez gives you a reason to rethink catcher. The listed 95 pop time and defensive attributes that reach their ceiling through parallels support his A tier placement. His contact, vision, and clutch help, although this evaluation stops short of putting his right handed swing among the best options. Manny Machado presents a tougher choice at third. The glove is there. The speed and offensive ratings aren't persuasive enough to lift him above B tier, especially if your lineup already struggles to produce runs.

Keep relief upgrades in perspective

Ray Kerr's B tier placement reflects concerns about his predictable breaking ball pairing, while Bryan Baker's limited three pitch selection leaves him lower. Neither looks like the priority over a starter or everyday bat. If you're comparing MLB The Show 26 buy stubs options while planning upgrades, decide which roster spot needs help first. A useful reserve or dependable starter can offer more than another reliever you rarely trust.
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The class changes and new race options sound interesting for testing. Are you planning to focus on leveling a Skyborne Elf right away at launch or sticking to a classic combination first?
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A Corners event looks straightforward until you spend a whole lap missing every corner. The scoring rule is simple: land on Go, Jail / Just Visiting, Free Parking or Go to Jail, and you earn four points multiplied by your roll multiplier. A x5 landing pays 20 points. Passing a corner doesn't count. If you're also playing a Monopoly Go Partners Event, check the available milestone rewards before committing your dice. You'll want to know whether your next target helps both activities or just moves one progress bar.

Keep your multiplier within reach

The corners sit ten spaces apart, so there's no stretch packed with corner targets. That's the difference to keep in mind when choosing a multiplier. Raising it increases the payout, not your chance of landing where you want. Start with an amount you can afford to repeat through several misses. A modest setting gives you more attempts before your dice run out, though it doesn't guarantee better returns. Don't jump to x10 just because the previous few rolls were disappointing. Those misses haven't made the next corner landing certain.

Auto roll needs a stopping point

Auto roll can suit this layout if you don't enjoy checking every throw. Still, evenly spaced corners don't make every starting position identical. Your distance from the next target matters, and manual play lets you reconsider your spending. A useful compromise is to let auto roll handle a short stretch, then pause. Check your remaining dice and the next reward. Set a stopping point before starting, whether that's a dice limit or one reachable milestone. It's much easier to stop when you've already decided what enough looks like.

Check what else your rolls can earn

Railroads give you another reason to keep an eye on the board when a tournament is active. They sit between the corners, so a roll that misses your solo target might still help elsewhere. Partner tokens or race flags can add value when available, too. Dig tools work differently: look for them among milestone rewards rather than expecting to collect them from ordinary board spaces. Before extending a session, compare the next reward with the dice you're prepared to spend. A distant prize isn't automatically worth pursuing because you've already started.

Make boosts serve your plan

Temporary boosts are worth checking, but they aren't a reason to abandon your limits. Cash Boost can support upgrade plans, while High Roller allows larger wagers without improving landing odds. Use either only when it fits what you already intended to do. The same thinking applies beyond Corners: if you're considering buying Monopoly Go Stickers while working on an album, keep that expense separate from your dice budget. Pick a reachable event reward, leave yourself something for the next session, and don't chase another lap just to erase a frustrating one.
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Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by Xaviou on Yesterday at 08:40:18 pm »
Hi
Hi, I am a long time user of your ppa (excellent work!) and so far running codeblocks nightly build under Kubuntu 24.04 (X11), but I am thinking of upgrading the OS to Kubuntu 26.04 LTS (Wayland).  Are there any known problems running your nightly build under Kubuntu 26.04 LTS and Wayland?  If not I am going to do the OS Upgrade I think. Thanks in advance!
I have tested in a fresh installed VirtualBox machine, and all seems to be ok : install, launch, create a new console project, build and run.

Regards
Xav'
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