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Development / Re: svn14014 regression: cb compile syntax error
« Last post by yawip26700 on Today at 09:48:00 am »
Yes, the missing dot before IsDark() is the issue; changing it to .IsDark() should fix the syntax error.
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Good advice about not holding onto items for too long near the end of a league. I think checking actual market demand and selling unused crafting materials early is much better than waiting for the perfect price. A fresh league is always a good opportunity to start with a clean plan.
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Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by ThierryD on Yesterday at 06:21:01 pm »
After holidays, same bug on Ubuntu 26.04 managed by WSL on Windows 11 64b.

I can run CB last nigthly but nothing action possible into IDE.

Can you examine this behaviour very blocking ?

Thank's Xaviou.
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Using Code::Blocks / Re: U4GM Guide to COD MW4 DMZ Extraction Choices
« Last post by Miguel Gimenez on Yesterday at 09:08:29 am »
Both spams reported to moderator.
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Using Code::Blocks / Re: U4GM Guide to COD MW4 DMZ Extraction Choices
« Last post by osedlonghorn on Yesterday at 04:03:19 am »
Good point about watching the fuel levels. Between the LTV and the cargo truck, which one do you think is more fuel-efficient for crossing Hajin when the storm starts pushing in? Wordle Hint
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All your spam messages have been reported to the moderator.
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Third spam message from the same user reported to moderator.
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Nightly builds / Re: The 22 August 2026 build (13961) is out.
« Last post by Miguel Gimenez on November 03, 2026, 11:40:18 am »
Profile spammer reported to moderator.
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Nightly builds / Re: The 22 August 2026 build (13961) is out.
« Last post by jalenlittle on November 03, 2026, 09:33:58 am »
Thanks for sharing the latest update! It's great to see Code::Blocks moving to GCC 15.2.0 and continuing to improve its compiler support. The fixes and updates look useful, especially for developers working with MinGW on Windows. I appreciate the detailed changelog and download links. Looking forward to trying this build!
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Firefly Burners ignite on impact and leave a short fire trail before a delayed blast, making them useful for clearing doorways in Arc Raiders. While project materials still need to be gathered in raids, ARC Raiders Items offer a separate option to consider when planning a loadout.

Save a Burner for the rooftop approach

Keep one Firefly Burner for the Santa Maria Houses approach during the final Souls Offering stage. Its fire trail can help clear a doorway while preserving firearm ammunition for other encounters.

Do not spend both Burners during early Dam loops if a rooftop attempt is next. The delayed blast means the initial impact is not the whole effect, so allow for that second burst when planning a push.

Flame Spray handles much of the routine interior fighting that would otherwise consume a Burner. In the supplied update 2.3.0 details, its damage is 13 per second, up from 10, and its durability drain is half the previous rate.

Build the remaining project runs around interiors

Pair Flame Spray with Heavy Shield when carrying project materials through contested buildings. Heavy Shield has 90 base charge rather than 80 in the supplied patch details, giving the rooftop approach a little more protection.

Open the Projects tab before entering a raid and check the material counts for the active Souls Offering stage.
Choose Buried City, Dam, or Spaceport according to the materials still needed. Early stages include Dead Flowers, Rock Salt, ARC Alloy, and respirator parts.
Use Flame Spray for interior encounters and reserve a Firefly Burner for a doorway where its impact fire and delayed blast can help.
After stage three, keep at least one Firework Box for the final rooftop objective rather than spending every box in random fights.
Before the final attempt, make stash space and keep an Adrenaline Shot available. The shot can be used at full stamina and refreshes its duration.

Check the Projects tab again after extracting to see which material counts still need work. The supplied details do not describe a specific completion animation or claim-button change, so the listed counts are the practical check.

Keep rewards and purchases separate

The Noxious set is a store cosmetic, not a Souls Offering stage reward. Owning or wearing it does not establish a hidden project bonus, so do not delay material runs to pursue the look.

The Pilgrim Backpack and project attachments are progression rewards. If stash space is tight, clear low-value duplicate designs before claiming the Offering Display Table or Pilgrim Backpack; the Expedition Vault is disabled in the supplied patch details, and its contents were moved to the normal stash.

For leftover common materials, combine a project run with a deeper Frigate route rather than relying only on Emperor entrance containers. Blueprint drops remain a wider-map random pool, while the project attachments offer a fixed reward path.

Before the next raid, check the local Souls Offering cutoff in the Projects tab and reserve a Firework Box for the rooftop stage. If considering a separate store purchase, review the project rewards first; buy ARC Coins is an option separate from completing those stages.
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