Recent Posts

Pages: 1 2 [3] 4 5 6 7 8 ... 10
21
Development / Re: Dark mode support in wx3.3.0
« Last post by stahta01 on October 31, 2024, 04:48:18 pm »
Till they release the wxWidgets 3.3.0 development tar ball, I would hold off on most work by the CB Dev team.

Tim S.
22
Development / Re: Support for c++20 modules
« Last post by stahta01 on October 31, 2024, 04:38:19 pm »
23
Development / Re: Support for c++20 modules
« Last post by Krice on October 31, 2024, 02:58:36 pm »
I think modules are trying to fix something in C++ that doesn't exist. No one wanted them and I'm quite sure many people wont use modules in C++ programming. This is just my opinion. It seems like current C++ developers are trying to "fix" the language, just like those who invented new "like C++ but better" languages: Java, D and C# just to name some of them. But they failed to understand that you can't fix something that works, you will be just changing to to another thing, possibly having new kind of problems which did happen with all those languages. They never fixed C++ or made a better version of it.
24
Development / Dark mode support in wx3.3.0
« Last post by Miguel Gimenez on October 31, 2024, 01:08:24 pm »
I personally hate dark mode, but there is an increasing demand for it.

A recent article from Vadz explains the basics, and looks straightforward to implement the call to SetAppearance() and a setting with three options: use system default, use light and use dark.

EDIT: probably cbStyledTextCtrl needs an update, so this may be not so straightforward.
25
Got similar bug with Debian Trixie in KDE Plasma 5.27.11.

When I'm having iBus Wayland active in Input Devices -> Virtual Keyboard, after first backspace I can't type anything in CodeBlocks. If I'm setting Virtual Keyboard to None, suddenly this issue is gone.
26
Using Code::Blocks / Re: no such file or directory
« Last post by stahta01 on October 28, 2024, 09:48:06 pm »
Please read the FAQ in the CB Wiki; Code::Blocks is not the Compiler one is on topic today.
To complain about an Compiler Message as if it was created by the Code::Blocks IDE just shows you have not read even the first 5 FAQs or you failed to understand them.

Tim S.
27
Using Code::Blocks / Re: no such file or directory
« Last post by dv82xl on October 28, 2024, 08:24:29 pm »
I did as you showed - and it worked!
agree that 'putting all your eggs in one basket' is a bad idea
I started coding on punch cards
sometimes - oftentimes these tools are not very verbose
If I improved CodeBlocks - it wouldn't  say 'no such file or directory' especially when it's clearly in the project - I would code the file search engine to recursively look in the project folder
thanks for your help   
p.s. CLEdit is going to be a command line editor merging IBM TSO Edit and including the BIM extensions features - it will obliterate vim- which I simply dislike   
28
Using Code::Blocks / Re: no such file or directory
« Last post by gd_on on October 28, 2024, 08:02:21 pm »
If I understand how is set your project, you have a file structure like this:
CLEdit
|-src
   |- CLEditCF.cpp
   |- CLEditDB.cpp
|
|-include
   |- CLEditCF.h
   |- CLEditDB.h
|
|-CLEditApp.cpp
|-CLEditApp.h
|-CLEditMain.cpp
|-CLEditMain.h

from inside CLEditDB.cpp, you have an #include CLEditDB.h
from inside CLEditMain.h, you have an #include CLEditCF.h

The compiler will find your .h files if you add in your project CLEdit / build options / Search directories / compiler, the path to the "include" folder.

An other solution is to have all your files directly in the root folder CLEdit, but it's not a goob solution for big projects.
29
Using Code::Blocks / Re: no such file or directory
« Last post by stahta01 on October 28, 2024, 07:22:32 pm »
Post a build log and maybe some can help you. Fail to post a build log and I for one will ignore you!

https://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28general%29#Q:_How_do_I_report_a_compilation_problem_on_the_forums.3F
30
Using Code::Blocks / Re: no such file or directory
« Last post by Михаил Агарков on October 28, 2024, 05:21:28 pm »
IIRC the project workspace structure can be different from the actual directory structure of the project.
Pages: 1 2 [3] 4 5 6 7 8 ... 10