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21
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by Xaviou on Yesterday at 03:13:44 pm »
@Xaviou
Can you add
Code
#include <wx/dataobj.h>

to src/projectmanagerui.h:12 ?

That should clear most error messages?
I compiled this on linux and windows and did not get any error message...
Tested : it is not enough.
Errors have decreased from 18 to 11 but build is still broken.
I've attached the last build log

Regards
Xav'
22
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by BlueHazzard on Yesterday at 02:28:50 pm »
@Xaviou
Can you add
Code
#include <wx/dataobj.h>

to src/projectmanagerui.h:12 ?

That should clear most error messages?
I compiled this on linux and windows and did not get any error message...
23
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by BlueHazzard on Yesterday at 02:08:40 pm »
Hi

I attached only the relevant part of the patch, the complete version changes m_Menu from private member to local variable and deletes it when not needed.

Thank you for testing.

BTW, there was an issue with some wxChoice not showing on toolbars on MAC (the target selection choice, for example). I made a commit fixing this on Ubuntu, can you check if it fixes the problem on MAC?

Can't build the last revision : rev 12660 broke the build process.
I've attached the output (and errors) to this post.

Regards
Xav'
O s**t... i will look into it...
Is this on OSX?

Can you test drag and drop for me if the build works? I have no mac to test this, and i have the worry that DnD does not work on wxCocca
24
Using Code::Blocks / Re: newbie starter questions
« Last post by BlueHazzard on Yesterday at 02:07:41 pm »
Codeblocks supports wxWidgets with wxSmith
So to start install wxWidgets and then create a wxWidgets project in codeblocks
Here is an example how to install wxWidgets https://www.youtube.com/watch?v=O3xijpOeLm8

In the video the tutor uses a generic c++ project, i would use a wxWidgets project...
Here is a video how to use wxSmith https://www.youtube.com/watch?v=gjxG4nygQOM

Codeblocks is a generic IDE, so you can basically use any c++ GUI toolkit out there...
25
Using Code::Blocks / Re: Using CodeBlocks to debug itself.
« Last post by BlueHazzard on Yesterday at 02:02:15 pm »
The most important thing to debug codeblocks with codeblocks is to add the -g in the global variable as AndrewCot pointed out,
then it should simply work by hitting the debug button for the src target

One thing is also to build wxWidgets with debug symbols, this helps a lot by finding problems.

Also look at the gdb version 8.x has some problems
26
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by Miguel Gimenez on Yesterday at 01:50:59 pm »
@andrewcot, thank you for pointing this out. This is one of the reasons I dislike multiple return points.
27
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by Xaviou on Yesterday at 12:41:03 pm »
Hi

I attached only the relevant part of the patch, the complete version changes m_Menu from private member to local variable and deletes it when not needed.

Thank you for testing.

BTW, there was an issue with some wxChoice not showing on toolbars on MAC (the target selection choice, for example). I made a commit fixing this on Ubuntu, can you check if it fixes the problem on MAC?

Can't build the last revision : rev 12660 broke the build process.
I've attached the output (and errors) to this post.

Regards
Xav'
28
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by AndrewCot on Yesterday at 12:35:13 pm »
@Miguel The SVN https://sourceforge.net/p/codeblocks/code/12666/ changes do not "delete menu;" on any of the returns between the menu create and the delete you added. More changes are required.

@ALL
I suggest creating tickets and getting the patches reviewed before being applied so the changes can be tracked and reviews done to stop code going onto the trunk that has at least been code reviewed (or had a chance of being reviewed in that if it does not get reviewed with X days then it probably should be deemed to be okay. X IMHO X should be a between 2 and 4 inclusive, but varies around Chrissy and Easter as these are usually holiday periods in large parts of the world with the other holiday periods dependent on the country).
29
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by Miguel Gimenez on Yesterday at 10:12:48 am »
I attached only the relevant part of the patch, the complete version changes m_Menu from private member to local variable and deletes it when not needed.

Thank you for testing.

BTW, there was an issue with some wxChoice not showing on toolbars on MAC (the target selection choice, for example). I made a commit fixing this on Ubuntu, can you check if it fixes the problem on MAC?
30
Nightly builds / Re: The 16 Januari 2022 build (12655) is out.
« Last post by Xaviou on Yesterday at 07:29:55 am »
Hi
Can you check if this works?
Code
    for (wxMenuItemList::iterator it = m_List.begin(); it != m_List.end(); ++it)
        importSubMenu->Append(m_Menu->Remove(*it));
TIA
It does : Nice.
Don't forget to destroy the menu itself (m_Menu) because it is never done.

Thank you.

Regards
Xav'
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