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Nightly builds / The 14 September 2024 build (13570) is out.
« Last post by killerbot on Today at 08:22:30 am »
We switched to gcc 14.1.0 (on 20 May 2024) --> download the new wx/mingw dll's see link below

Get the compiler we use here : https://github.com/brechtsanders/winlibs_mingw/releases/download/14.1.0posix-18.1.5-11.0.1-ucrt-r1/winlibs-x86_64-posix-seh-gcc-14.1.0-mingw-w64ucrt-11.0.1-r1.7z

Get quick announcements through the RSS feed http://www.codeblocks.org/nightly/CodeBlock_RSS.xml

Before you use a nightly make sure you understand how it works.

A link to the unicode windows wxWidget dll(s) for Code::Blocks : https://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/wxmsw32u_gcc_cb_wx325_2D_gcc1410-mingw64.7z
A link to Mingw64 dll's needed by Code::Blocks : http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/Mingw64dlls14.1.0.7z


The 14 September 2024 build is out.
  - Windows :
   http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/2024/CB_20240914_rev13570_win64.7z
  - Linux :
   none

The current SDK version is : 2.25.0

Resolved Fixed:

  • Syntax highlighting: fix default colour detection and restoration.
  • Compiler: Disable the Run button if there is no project and there is no valid editor.
  • wxSmith: allow specific and generic object event functions
  • wxSmithAui: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • ProjectOptionsManipulator: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • HexEditor: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • HeaderFixUp: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • EditorConfig: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • DoxyBlocks: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • Cscope: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • CppCheck: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • cbKoders: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • ByoGames: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • AutoVersioning: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • codecompletion: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • debugger: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • mimehandler: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • HeadscriptedwizarderFixUp: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • tidycmt: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • Addr2LineUI: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • cb_share_config: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • core and core plugins: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • core: remove pixel-wise sizing where not needed (always prefer sizer-based layout)
  • re-generated several wxSmith related code portions due to changes in wxSmith (no functional changes)

Regressions/Confirmed/Annoying/Common bugs:


    2
    General (but related to Code::Blocks) / Re: Problem with SFML 2.0 libraries
    « Last post by everSome on Yesterday at 09:54:03 pm »
    If you are still using the ucrt environment of MSYS2, you can get their binary package of SFML via

    pacman -S mingw-w64-ucrt-x86_64-sfml

    Doing so currently will get you SFML 2.6.1

    That package name is for the UCRT64 environment.

    Tim S.

    Right you are! At one point in this thread, the originator showed a listing that indicated he was binding against the UCRT64 variant. However, he seems quite confused. That's why I prefaced my comment with "If you are still using ..."
    3
    Using Code::Blocks / Re: Update of documentation CB on Windows
    « Last post by ThierryD on Yesterday at 07:04:55 pm »
    Hi,

    After change and reformat MD and PDF (but not about all doc, only middle made) for lisibility, result are most presentable ?

    Thank's Ollydbg (or anyone of team CB).

    Sincerly.

    4
    Using Code::Blocks / Re: Update of documentation CB on Windows
    « Last post by ThierryD on Yesterday at 01:57:58 pm »
    Yes, you rigth.

    I must reformat with clearly most "end of line" in all Markdown (an after refresh export PDF issued of Obsidian "MD writer").

    Thank's.

    Thierry D.
    5
    Help / Re: Registering 2024 is not next year
    « Last post by Jenna on Yesterday at 12:27:50 pm »
    Thanks, we will ask our forum administrator to fix them.
    I just updated the registration questions.
    Might also help a little bit against spam-bots. Silly hope, I know.
    6
    Using Code::Blocks / Re: Update of documentation CB on Windows
    « Last post by ollydbg on Yesterday at 11:58:45 am »
    In this document:

    https://github.com/tdechaize/tools_tde/blob/main/How%20config%20CB%20MinGW64%20GCC%20C_C%2B%2B%20compiler%20into%20CodeBlocks.md

    My suggestion is that you need to add some makdown code syntax field for the setting code, otherwise, the generated pdf is hard to read. Thanks.
    7
    Help / Re: Deactivate the overwrite mode
    « Last post by Miguel Gimenez on Yesterday at 09:41:33 am »
    Future spam added to radar.
    8
    Help / Re: Deactivate the overwrite mode
    « Last post by KittyCat Cute on Yesterday at 02:17:26 am »
    thank you!!  :D
    9
    Using Code::Blocks / Re: Update of documentation CB on Windows
    « Last post by ThierryD on September 12, 2024, 05:32:07 pm »
    Hi,

    Yes, i cannot hide I'm French ...  ;D, Sorry!
    This repository is, generally, clearly destinated to french users ... but I'have created deliberately, on this site, all documentations about configuration of different compilers into CB in English.

    You can only select all files that began by "How config ...." on this repo, and click on this files to read contents (it's same content beetween Makdown, PDF or txt format for each category of "compilers/packages"), or download it.

    I'm very interested, if you have remarks about contents, because I'm have not "rereader" in my environment to critisize these "first try of documentation".

    Thank's for all,

    Regards.
    10
    Using Code::Blocks / Re: Fixed: I am getting " couldn't create the project directory"
    « Last post by ThierryD on September 12, 2024, 05:27:39 pm »
    Sorry, wrong topic. Scuze me.
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