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Help / Re: How to delete uneccessary line of code
« Last post by stahta01 on Today at 07:18:45 pm »
You should not expect an answer; because this website is a support site for Code::Blocks IDE not for MS Visual C++ IDE!
Therefore, likely everyone thinks you are a Troll or bot.

Tim S.
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Help / How to delete uneccessary line of code
« Last post by paulclellan on Today at 10:41:25 am »
Hello,
I want to add a bitmap into my visual C++ project. However, whenever I add a bitmap, the resouce text file would automatically include the resource folder of the bitmap it previously belong to. I tried deleting this line of code to help my program run well. However, this line reappear again and again every time i go into the resource folder.

Do you know how to permanently delete this link?
Thanks in advance!
3
Help / Re: Input Delay in Editor
« Last post by nenin on Today at 07:36:05 am »
Hey guys,

***codeblocks is updated to newest build.
Just in case: check if you have corresponding version of the wxWidget dlls. Also such effect might appear if you have installed something like keylogger or software with problematic global shortcut keys.
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Nightly builds / Re: The 06 May 2023 build (13268) is out.
« Last post by ccdric on Yesterday at 11:03:59 am »
bug still present on  svn13368

probably corrected on nightly 13473 see ticket #1458
thank you very much @pecan
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Nightly builds / Re: The 18 February 2024 build (13456) is out.
« Last post by nenin on Yesterday at 08:49:17 am »
"mingw64" port. Currently, it only have "ucrt64"
I`m not familiar with msys2 contemporary structure, but "ucrt64" very likely is mingw_w64 linked against ucrt (not msvcrt).
  Actually C::B nightly builds are already against ucrt.
At my vision migration to ucrt should be done ASAP, but it is my private opinion, based on anecdotal observations .
6
Nightly builds / Re: The 18 February 2024 build (13456) is out.
« Last post by ollydbg on Yesterday at 08:25:55 am »
PS: I'm still hoping someday, we could have mingw64 port.

But we have it for many years.  :o
Do you mean msys2? or clang?

I mean that msys2 has 6 sub platforms support, see below:  Package Management - MSYS2.

Those 6 platforms include: msys2, mingw32, and mingw64 and the newer ucrt64, clang32, and clang64.

What I'm hoping is it could have a codeblocks package for the "mingw64" port. Currently, it only have "ucrt64" and "clang64" port.

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Nightly builds / Re: The 18 February 2024 build (13456) is out.
« Last post by nenin on Yesterday at 07:42:48 am »
PS: I'm still hoping someday, we could have mingw64 port.

But we have it for many years.  :o
Do you mean msys2? or clang?
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Nightly builds / Re: The 18 February 2024 build (13456) is out.
« Last post by ollydbg on Yesterday at 12:20:40 am »
I'm not sure whether you have known this.

Base Package: mingw-w64-codeblocks - MSYS2 Packages

Now, the msys2 has two Code::Blocks packages:

mingw-w64-clang-x86_64-codeblocks
and
mingw-w64-ucrt-x86_64-codeblocks

Many thanks for the contributor, I see he is: MehdiChinoune

PS: I'm still hoping someday, we could have mingw64 port.
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@ ollydbg

Thanks for finding a work around.
I'll pay attention to it as soon as I can.

OK, thanks.

Quote
For now, my whole day is spent trying to find a work around for the playWX.cpp crash when using Ubuntu and gtk 3.2 .
I'm getting close.

I see you have committed a fix in the trunk. In-fact, the scintilla and its wxWidgets port are very complex, and I had no idea about the crash issue. Maybe, the gtk 3.2 has changed the event send sequence, maybe we need to migrate to a more modern wx port of scintilla. (I think we have maintain an old scintilla)
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@ ollydbg

Thanks for finding a work around.
I'll pay attention to it as soon as I can.

For now, my whole day is spent trying to find a work around for the playWX.cpp crash when using Ubuntu and gtk 3.2 .
I'm getting close.
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