User forums > Using Code::Blocks
Quake 3 engine.... can't inport solution
Tjaalie:
Hello to all,
I just downloaded the source of the quake 3 engine, and when i inport
the visual studio solution quake3.sln it loads some projects from it and
then it just exists. Does anyone know what this is or does anyone
has the same problem???? is there an max project count or something
that is reached???
Tjaalie,
rickg22:
Oh no... sooner or later someone had to try it ... beware of the evil Quake 3 source code! :P
Importing of MS Visual Studio solutions is still imperfect. zieQ is working on it.
Another possible source for the problems is the code completion plugin, it tries to parse everything. (And don't even try to access the todo list or "find in files" with such a titanic project such as Quake 3!
But don't worry, we're working very hard to remove all the crashes. So far we've advanced a lot, But still, work needs to be done. We'll keep you posted.
Tjaalie:
Is there an other way to inport the projects???
I don't have visual studio but i would
still like to compile and use the engine.
rickg22:
Um... oh dear. HMmmmmmmmmmmmmmmmm
Well there MIGHT be a way... but it's LONG and EXHAUSTING.
Make the project yourself.
Add the files... etc.
Anyway try disabling code completion before importing the MSVS solution. So there are two possible outcomes:
a) You end up having a nice workspace (which you should save),
and b) Codeblocks crashes.
If b), please send us the codeblocks.rpt which is generated on every crash, it'll allow us to debug.
You might also want to consider compiling codeblocks itself... we've squashed quite a few bugs since RC1...
Tjaalie:
Thanx i will try that, if it doesn't work i will post here the debug file for you.
And im going to make my own build (always wanted that but i coudn't
find an excuse:D)
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