Author Topic: is there a gdb command console?  (Read 4646 times)

blworld

  • Guest
is there a gdb command console?
« on: August 19, 2007, 06:27:00 am »
Sometimes, i need to send gdb command manual.
We can use 'Send user command to debuger'.
But when it comes to that you need to input command frequent?
Is there a gdb command console for input and output command?

Thanks.

mariocup

  • Guest
Re: is there a gdb command console?
« Reply #1 on: August 19, 2007, 10:26:04 pm »
Hi blworld,

sorry in CB there is no gdb command console at the moment, but I think as more and more embedded developer are using Code::Blocks it will be available in the future.


blworld

  • Guest
Re: is there a gdb command console?
« Reply #2 on: August 20, 2007, 07:59:28 am »
Thanks. I wish it will come as soon as poosible.

evraQ

  • Guest
Re: is there a gdb command console?
« Reply #3 on: August 29, 2007, 01:03:51 am »
I've been looking for the same thing. I've noticed in the C::B RC2 version, one can go to Project -> Properties, go to the Targets tab and change the drop down menu for type to console application. It still runs the OpenGL app, but the black command-line console appears in the background. A simple cout statement can give output through it and I suppose input will work as well.

Now I need to figure out how to adjust things so that the console window appears by default with every OpenGL project, without having to change it every time.

Offline jazzer

  • Multiple posting newcomer
  • *
  • Posts: 30
Re: is there a gdb command console?
« Reply #4 on: August 29, 2007, 03:25:37 am »
as more and more embedded developer are using Code::Blocks it will be available in the future.
I'd like to vote for adding this feature