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Topic: single to multi threaded compile (Read 10304 times)
MikeR
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single to multi threaded compile
«
on:
July 30, 2005, 04:17:20 am »
I'm using CodeBlocks 1 final beta with vc2003 (free version) win xp sp1.
I am trying to compile a dll that requires mutithreaded support, but can't figure out what to change in the compiler.
I keep getting an error message becouse the compiler is set to single threads.
(compiling raknet)
Any help would be greatly appreciated.
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mandrav
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Posts: 4315
Re: single to multi threaded compile
«
Reply #1 on:
July 30, 2005, 10:11:51 am »
Wait a couple of days for the update that 'll be released. Among some other issues it addresses, it contains the settings you 're missing
(contributed by zieQ).
Yiannis.
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Be patient!
This bug will be fixed soon...
zieQ
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Re: single to multi threaded compile
«
Reply #2 on:
July 30, 2005, 10:48:38 am »
Anyway, the free version lacks some of the runtime libraries (a design choice I've been answered in a Microsoft forum), especially those for multithreaded debug and multithreaded dll release & debug when you use STL. Before the update is released, you could try to manually add the /MD or /MT switch and see
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MikeR
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Re: single to multi threaded compile
«
Reply #3 on:
July 30, 2005, 03:24:52 pm »
Thanks for the answers.
First off, I would have no clue how to add the switches manually. :?
I'll wait a few days and get the new version. I like this compiler front end.
It's the first one I've tried where it worked the first time. :lol:
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zieQ
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Re: single to multi threaded compile
«
Reply #4 on:
July 30, 2005, 04:05:45 pm »
right-click on your project in the workspace explorer, "build options"
select your target on the left menu
select "compiler options" tab, go to "more options", add /MT
In the update, there will be new options in the "compiler option" checkbox list
«
Last Edit: July 30, 2005, 04:08:49 pm by zieQ
»
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MikeR
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Re: single to multi threaded compile
«
Reply #5 on:
July 30, 2005, 07:46:54 pm »
Thankyou. That worked.
The only compiler I've used successfully is dev-cpp. It doens't do directX tho, so this one was suggested. So far, so good.
Now back to the raknet forum to find the answer to the next set of errors. :?
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