Author Topic: compiling non c/c++ things within codeblocks  (Read 3144 times)

Offline jarro_2783

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compiling non c/c++ things within codeblocks
« on: February 28, 2007, 12:32:18 pm »
How feasible would it be to write a plugin that runs flex or bison or some other tool on certain project files? At the moment I've got it running a separate makefile in pre build steps, but it slows things down a bit because it has to go through the makefile each time. I'm wondering if it's possible to integrate a bunch of other programs and file types into codeblocks.