Hello Michael,
Thanks a lot for having your help. Finally I could start Code::Blocks rev 2274 on my FC4 system, not after making a great number of tries, as I am starting with it. When I realize that the correct wxGTK was those that was in freshrpms (0.2.2) the things gone well.
I verified that there are a lot of updates on XRCs on Windows's version that were not updated on FC4 version. Some of them I fixed just copying the zip files from "Code::Blocks windows version build" to here, but others I cannot find what is the correct solution. Code::Blocks is starting ok and sometimes crashes with "file not found". The last one was codeblocks.xml.
There is one plugin (wxSmith) that is not starting because it was built with a different Code::Blocks SDK version, that is, Plugin's SDK version is 1.6.11 and my Code::Blocks SDK version is 1.6.12 (/usr/share/codeblocks/plugins/libwxsmith.so), but it doesn't matter to me because I'm using XRCEdit.
So, it would be an good idea to have an update review on nightly builds for FC4, in order to have one of the nexts builds synchronized with the windows version.
I'd like to thank you for helping me and as I am working in an project that will have to run on Windows and Linux FC4, using the same source code, may be I could help someone that have the same problem.
Now I am dealing with the fact of having different formats of shared libraries between Windows (DLLs) and Linux (SOs) and the first one need an "DllMain", but I don't know what is the equivalent (if there is one) on SOs.
When I discover what is needed to have an "Shared Library" source code identical on Windows and Linux, I will publish it (I don't know if it is my ignorance, but there is no such information clearly available, even searching on Googles or in wxWidgets site).
Thanks again for every person that works hard for giving us Code:Blocks IDE.
Alcindo