Hi everyone,
When using the 3/14/2020 version of Code::Blocks and the 3.2.26 version of SDL3, I get told when I type in the linker settings to include "-l3DL3" and "-l3Dl3main", that it cannot find those things even though when I Google for help with SDL3 and Code::Blocks the results tell me specifically to type those things in the linker word for word.
This is my program so far:
#define SDL_MAIN_HANDLED
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <iostream>
int main(int argc, char* args[]) {
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
// Handle error
return 1;
}
window = SDL_CreateWindow("My 2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOW_VULKAN);
if (!window) {
// Handle error
SDL_Quit();
return 1;
}
renderer = SDL_CreateRenderer(window, "Render");
if (!renderer) {
// Handle error
SDL_DestroyWindow(window);
SDL_QuitEvent();
return 1;
}
bool quit = false;
SDL_Event e;
while (!quit) {
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_EVENT_QUIT) {
quit = true;
}
}
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); // White background
SDL_RenderClear(renderer);
// Draw game objects here (e.g., textures, shapes)
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Does anyone know where I am going wrong?
Thank you all in advance.