I fixed the LLDB-server auto detection code and have update my repo with all of the changes and did a quick test to ensure the code builds and runs on my MAC.
This is a quick set of instructions to build and test C::B from my repo:
- git clone https://github.com/acotty/CodeBlocks_Unofficial_Testing
 - cd ./CodeBlocks_Unofficial_Testing/Build_Helper_Files/CodeBlocks_MacOS
 - chmod +x *
 - ./change_permissions_MacOS.sh
 - ./MacOS_codeblocks_build.sh
 - To test the resulting C::B before installing the DMG file run the following script:    ./StartCB_Makefile.sh
 
In the C::B source root directory you should find the DMG file if everything worked or if it did not then errors will be shown.
With this repo you can use build Code::Blocks using Code::Blocks as follows:
 1. Copy the file:
       from: CodeBlocks_Unofficial_Testing/Build_Helper_Files/CB_GlobalVariables.xml
       to:   CodeBlocks_Unofficial_Testing/Build_Helper_Files/CB_MacOSVariables.xml
 2. Open the CB_MacOSVariables.xml file in an editor and :
    a) remove the windows and Linux environment variables so that just the <cb_macos>...</cb_macos> variable data is left.
    b) Edit the data to match your configuration. Set the <wxwidgets> <BASE> to "" if you have used brew to install wxWidgets.
 3. Run C::B 
 4. Open the "Global Variable Editor" by selecting the following sub menu: Settings->Global variables...
 5. In the "Global Variable Editor" dialog click on the "Import Set/All" button at the bottom of the  dialog and load the 
       "CodeBlocks_Unofficial_Testing/Build_Helper_Files/CB_MacOSVariables.xml" file 6. Load the CodeBlocks_Unofficial_Testing/src/CodeBlocks_MacOS.workspace
 7. Build the workspace 
 8. At the moment you cannot debug C::B, so you will need to run it via the following file: 
     "CodeBlocks_Unofficial_Testing/Build_Helper_Files/CodeBlocks_MacOS/StartCB_Devel3264.sh" 
The next thing I will be working on is getting the DAP debugger debugging the C::B build