Author Topic: wxSmith and Valgrind Pluggin Installation  (Read 9578 times)

Offline spflanze

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wxSmith and Valgrind Pluggin Installation
« on: February 08, 2019, 06:46:08 am »
I installed Code::Blocks from svn 11562 and wxWidgets version 3.0.3 from source according to the instructions at http://wiki.codeblocks.org/index.php/Installing_Code::Blocks_from_source_on_Linux
In Code::Blocks Help => About I see verification that wxWidgets is installed.

After installing Code::Blocks I installed Valgrind and wxSmith with the commands:
Code
sudo apt-get install codeblocks-contrib
sudo apt-get install valgrind

I do not see Valgrind in the Code::Blocks's menu bar. And when I attempt to create a wxWidgets frame based  project with wxSmith Preferred GUI Builder I get the error message
Quote
wxSmith is not loaded, can not continue

Why would Code::Blocks not recognize that codeblocks-contrib and valgrind are installed?
« Last Edit: February 10, 2019, 06:07:41 pm by spflanze »

Offline Miguel Gimenez

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #1 on: February 08, 2019, 09:23:58 am »
If you install C::B from source you must use the plugins you compiled, not the repository ones. For the contrib plugins to be compiled you must specify --with-contrib-plugins=all when calling configure.

Valgrind is needed to execute the Valgrind plugin, but it is not the plugin itself.

Offline spflanze

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #2 on: February 08, 2019, 03:41:07 pm »
When I executed the command:
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./configure --with-contrib-plugins=all
I got the error:
Quote
checking for HUNSPELL... no
configure: error: Package requirements (hunspell) were not met:

No package 'hunspell' found
I do have a repository installation of hunspell. Now I will have to compile hunspell. How is this done in a way that configure will find it? Would it be sufficient to compile it in a subdirectory of the same ~/devel directory I compiled wxWidgets and Code::Blocks in? (wxWidgets and Code::Blocks were each compiled their own subdirectories of ~/devel).

I attempted to ignore this error regarding hunspell and continued to compile with the make command. I got this warning and error:
Quote
configmanager-revision.cpp:15:25: warning: ../../src/include/sdk_precomp.h.gch: not used because `WXUSINGDLL' not defined [-Winvalid-pch]
 #include "sdk_precomp.h"
                         ^
In file included from ../../src/include/sdk_precomp.h:13:0,
                 from configmanager-revision.cpp:15:
../../src/include/sdk_common.h:37:10: fatal error: wx/wxprec.h: No such file or directory
 #include <wx/wxprec.h>
          ^~~~~~~~~~~~~
compilation terminated.

The file wxprec.h does exist in the path:
/opt/wx/3.0/include/wx-3.0/wx/wxprec.h
How can I get make to find it there?

Offline sodev

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #3 on: February 08, 2019, 04:05:16 pm »
configure failed, your source tree is in an undefined state, everything can happen from finding the Holy Grail to starting World War 3, but very unlikely make will do anything useful.

To compile against your system packages you always need to install their dev packages, nothing installs these automatically, you always have to do it yourself.

I never had to compile anything extra for CodeBlocks except wxWidgets. The configure script also has a help switch, its output especially lists the available plugins, if you dont want them all, you can specify only the ones you need.

I usually compile CodeBlocks like this (the excluded plugin requires boost that i dont want to install system wide to prevent problems with my various private ones):

Code
./configure --with-contrib-plugins=all,-NassiShneiderman

Offline spflanze

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #4 on: February 08, 2019, 05:14:44 pm »
I executed these commands:
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sudo apt-get install libgamin-dev
sudo apt-get install libhunspell-dev
after which the command:
Code
./configure --with-contrib-plugins=all
completed without error. Thanks :)
However when I attempted to compile with the make command I still got the "wx/wxprec.h: No such file or directory" error. I tried again after executing:
Code
./configure --with-contrib-plugins=all,-NassiShneiderman
and got the same result.



Offline Miguel Gimenez

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #5 on: February 08, 2019, 06:06:43 pm »
Do you have libwxgtk3.0-dev installed? Try

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sudo apt-get install libwxgtk3.0-dev

Offline spflanze

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #6 on: February 08, 2019, 07:56:07 pm »
libwxgtk3.0-dev was not installed. So I installed it, but it made no difference  The compiler still cannot find  wx/wxprec.h.

The libwxgtk3.0-dev installed version is (3.0.4+dfsg-3). But it is wxWdigets 3.0.3 I have installed. Could that by why I still get this error?
« Last Edit: February 08, 2019, 09:11:13 pm by spflanze »

Offline stahta01

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #7 on: February 08, 2019, 10:16:29 pm »
What Linux distro are you using?
What does the next two commands return?

Code
wx-config --libs

Code
wx-config --cflags

Tim S.


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Offline spflanze

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #8 on: February 08, 2019, 10:40:29 pm »
Ubuntu 18.04

Code
~/devel/trunk$ wx-config --libs

-L/usr/local/lib -pthread   /usr/local/lib/libwx_gtk2u_xrc-3.0.a /usr/local/lib/libwx_gtk2u_qa-3.0.a /usr/local/lib/libwx_baseu_net-3.0.a /usr/local/lib/libwx_gtk2u_html-3.0.a /usr/local/lib/libwx_gtk2u_adv-3.0.a /usr/local/lib/libwx_gtk2u_core-3.0.a /usr/local/lib/libwx_baseu_xml-3.0.a /usr/local/lib/libwx_baseu-3.0.a -lgthread-2.0 -pthread -lX11 -lXxf86vm -lSM -lgtk-x11-2.0 -lgdk-x11-2.0 -lpangocairo-1.0 -latk-1.0 -lcairo -lgdk_pixbuf-2.0 -lgio-2.0 -lpangoft2-1.0 -lpango-1.0 -lgobject-2.0 -lglib-2.0 -lfontconfig -lfreetype -lpng -lexpat -lwxregexu-3.0 -lwxtiff-3.0 -lwxjpeg-3.0 -lz -ldl -lm

~/devel/trunk$ wx-config --cflags

-I/usr/local/lib/wx/include/gtk2-unicode-static-3.0 -I/usr/local/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -D__WXGTK__ -pthread

Offline stahta01

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #9 on: February 08, 2019, 10:44:54 pm »
Code::Blocks does not work very well with static wxWidgets.

Edit: I thought you were using the system wxWidgets instead of a local built version?

Edit2: Post output of this command
Code
wx-config --list

Tim S.
« Last Edit: February 08, 2019, 10:46:56 pm by stahta01 »
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Offline spflanze

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #10 on: February 08, 2019, 11:09:29 pm »
It is a local built version.

Offline spflanze

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #11 on: February 08, 2019, 11:11:49 pm »
It is a local built version.

Code
~/devel/trunk$ wx-config --list

    Default config is gtk2-unicode-static-3.0

  Default config will be used for output

  Alternate matches:
    gtk3-unicode-static-3.0

Offline stahta01

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #12 on: February 08, 2019, 11:14:40 pm »
If you wish to use a local built version of wxWidgets you need to build the shared version instead of the static version.

Tim S.
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Offline spflanze

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #13 on: February 08, 2019, 11:51:04 pm »
I thought it was the shared version until now. I followed the instructions at:
 http://wiki.codeblocks.org/index.php/Installing_Code::Blocks_from_source_on_Linux
to install wxWidgets. The source file was expanded from wxWidgets-3.0.3.tar.bz2

This is the essential command sequence I used on source files expanded from that:

Code
../configure --prefix=/opt/wx/3.0 \
       --enable-xrc \
       --enable-monolithic \
       --enable-unicode
make
sudo make install

What need I do different to make it shared?

Offline stahta01

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Re: wxSmith and Valgrind Pluggin Installation
« Reply #14 on: February 08, 2019, 11:54:52 pm »
I forget.

It is likely either "--enable-shared" or "--disable-static".

Tim S.

C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 64 bit.
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