Author Topic: Why can't a wxWidgets project not created by the wxWidgets wizard compile?  (Read 2546 times)

mqduck

  • Guest
Same thing with OpenGL. No OpenGL project will compile without using the OpenGL wizard to create it. I've dug through all the menus and I can't find any difference in their compiler settings, environment settings or anything else.

Offline oBFusCATed

  • Developer
  • Lives here!
  • *****
  • Posts: 13406
    • Travis build status
Re: Why can't a wxWidgets project not created by the wxWidgets wizard compile?
« Reply #1 on: February 22, 2015, 11:46:01 am »
I can make both wxwidgets and opengl projects starting with an empty project.
If you give more info what are you trying and what is the build logs then we could probably help.

See this page for general info about debugging builds:  http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28errors%29#Q:_How_do_I_troubleshoot_a_compiler_problem.3F

This one is general info related to using external libs: http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28errors%29#Q:_What_do_I_need_to_know_when_using_3rd_party_libs.3F
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]