Author Topic: Do the Contrib Plugins under Windows really use a PCH version of sdk.h?  (Read 2633 times)

Online stahta01

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I am of the opinion that the answer is NO for most if NOT all of the Contrib Plugins.

But, when I do what is necessary for the PCH version of sdk.h to be used; it seems to just as likely slow down the building as speed it up.

Patch to add the location of the sdk.h PCH file to the search path for the "ThreadSearch" Plugin.
This and the Games plugin shows the best improvements of the few plugins I tested.

Tim S.

Code
Index: src/plugins/contrib/ThreadSearch/ThreadSearch.cbp
===================================================================
--- src/plugins/contrib/ThreadSearch/ThreadSearch.cbp (revision 9447)
+++ src/plugins/contrib/ThreadSearch/ThreadSearch.cbp (working copy)
@@ -48,6 +48,7 @@
  <Add option="-DwxUSE_UNICODE" />
  <Add option="-DBUILDING_PLUGIN" />
  <Add option="-DNO_LOGGING" />
+ <Add directory="..\..\..\.objs\include" />
  <Add directory="..\..\..\include" />
  <Add directory="..\..\..\sdk\wxscintilla\include" />
  <Add directory="..\..\..\include\mozilla_chardet" />

C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Stretch, compiling CB Trunk against wxWidgets 3.0.
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