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How to use codeblocks for Cg programing
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Topic: How to use codeblocks for Cg programing (Read 10000 times)
themean
Multiple posting newcomer
Posts: 14
How to use codeblocks for Cg programing
«
on:
April 25, 2012, 04:21:28 pm »
Hello I want to use codeblocks for Cg programing
But i don't know how
If i must use some plugins i don't know names of these plugins
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oBFusCATed
Developer
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Posts: 13406
Re: How to use codeblocks for Cg programing
«
Reply #1 on:
April 25, 2012, 05:03:18 pm »
C::B is mainly a C++ IDE, there are not direct capabilities to develop Cg shaders.
If you want to develop Cg shaders and then see the results, C::B is not your tool, search the internet for other more suitable tools.
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themean
Multiple posting newcomer
Posts: 14
Re: How to use codeblocks for Cg programing
«
Reply #2 on:
April 25, 2012, 08:30:20 pm »
I found info in net that i can use code blocks for cg programing
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oBFusCATed
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Posts: 13406
Re: How to use codeblocks for Cg programing
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Reply #3 on:
April 25, 2012, 08:33:41 pm »
You can write the shaders in the editor and we have syntax highlight, but this is all you'll get.
If you want to see a preview of your shaders you have to write a c/c++ program.
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themean
Multiple posting newcomer
Posts: 14
Re: How to use codeblocks for Cg programing
«
Reply #4 on:
April 26, 2012, 08:51:17 am »
I don't have a better offer
What i must do to have templates for cg program ( or give me another offer )
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oBFusCATed
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Posts: 13406
Re: How to use codeblocks for Cg programing
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Reply #5 on:
April 26, 2012, 09:03:55 am »
You are joking, aren't you?
http://lmgtfy.com/?q=cg+ide
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themean
Multiple posting newcomer
Posts: 14
Re: How to use codeblocks for Cg programing
«
Reply #6 on:
April 26, 2012, 09:38:37 am »
No i don't
All info in google is from 4-5 years
and FX composer work with COLLADA FX Cg and CgFX that may not compatible with Ogre 3d
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themean
Multiple posting newcomer
Posts: 14
Re: How to use codeblocks for Cg programing
«
Reply #7 on:
April 26, 2012, 04:06:21 pm »
10x a lot
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