After almost 3 months since the last release, we 're happy to announce the availability of version 1.0-ReleaseCandidate2!
Many enhancements and bug-fixes are contained in this release.
Here are the major changes since 1.0-ReleaseCandidate1:-  Precompiled headers (PCH) support! (currently works only with GCC)
 
-  The source is now fully UNICODE-compatible!
-  The source is also fully 64-bit compatible!
-  Autoconf/automake build system is now used for non-windows platforms.
-  New plugins:
   - Code statistics: counts nr. of source lines, nr. of comment lines, etc.
   - CBProfiler: parses and displays the output of GProf, the GNU Profiler.
   - SourceExporter: exports the active file to HTML/RTF/ODT.
-  New lexer (syntax highlighting) files:
   - Fortran77 (by Morten MacFly)
   - NVidia CG (by anonymous)
   - X-Base languages (Clipper,  Foxpro)
-  New and improved project templates:
   - SDCC program
   - Irrlicht 3D Graphics Engine
   - Ogre 3D Graphics Engine
   - GLFW project (OpenGL FrameWork)
   - wxWidgets: selection between static/dynamic unicode/ansi wxWidgets version.
-  New editor functionality (by right-clicking the editor):
   - "Find declaration of [keyword]"
   - "Open #include file: [file]"
-  New plugin type: cbProjectWizardPlugin to allow creation of custom new-project wizards.
-  New compiler supported: SDCC (Small Device C Compiler - http://sdcc.sourceforge.net/) for micro-processors. Contributed by Stanimir Jordanov.
-  Better handling of modified files outside the IDE: r/w->r/o, r/o->r/w, deletion
-  Single file (without project) compilation is now supported, for quick tests.
-  Code::Blocks now allows multiple files selection when adding link libraries.
-  BCC compiler is now working correctly for DLLs and static libraries.
-  Find-in-Files supports searching in arbitrary paths/filemasks (outside of project).
-  All Code::Blocks internal file formats (project, workspace, etc) are now valid XML.
-  Many new editor settings.
-  Many other bug-fixes.
We hope you enjoy this release!
On behalf of the Code::Blocks Team,
Yiannis.