Hi guys, I'm new to Code::Blocks, coming from Visual Studio Express. I'm writing a game using DarkGDK, and am trying to get CodeBlocks to compile my project ( after using the import VS solution feature ). I've set the compiler to use the VS compiler, and have set the link directories to include the same ones that were linked in the visual studio project, but I still get tons of linker errors on compile.
Have any of you successfully compiled DarkGDK projects with CodeBlocks, or have any suggestions for me?
C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xlocale|342|warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc|
conv3ds.lib(Conv3DS.obj)||error LNK2001: unresolved external symbol _atoi|
Main.obj||error LNK2019: unresolved external symbol _atoi referenced in function "void __cdecl ResetVars(void)" (?ResetVars@@YAXXZ)|
core.lib(DBDLLCore.obj)||error LNK2001: unresolved external symbol _atoi|
music.lib(CMusicC.obj)||error LNK2001: unresolved external symbol _atoi|
system.lib(CSystemC.obj)||error LNK2001: unresolved external symbol _atoi|
Main.obj||error LNK2019: unresolved external symbol _strcpy referenced in function "void __cdecl ResetVars(void)" (?ResetVars@@YAXXZ)|
core.lib(DBDLLCore.obj)||error LNK2001: unresolved external symbol _strcpy|
core.lib(CError.obj)||error LNK2001: unresolved external symbol _strcpy|
core.lib(DBDLLCoreInternal.obj)||error LNK2001: unresolved external symbol _strcpy|
Main.obj||error LNK2019: unresolved external symbol _strcat referenced in function "void __cdecl ResetVars(void)" (?ResetVars@@YAXXZ)|
core.lib(DBDLLCore.obj)||error LNK2001: unresolved external symbol _strcat|
core.lib(DBDLLCoreInternal.obj)||error LNK2001: unresolved external symbol _strcat|
Main.obj||error LNK2019: unresolved external symbol _itoa referenced in function "void __cdecl ResetVars(void)" (?ResetVars@@YAXXZ)|
OLDNAMES.lib(itoa.obj)||error LNK2001: unresolved external symbol _itoa|
convmdl.lib(ConvMDL.obj)||error LNK2001: unresolved external symbol ___security_cookie|
convx.lib(ConvX.obj)||error LNK2019: unresolved external symbol ___security_cookie referenced in function "public: void * __thiscall sTexture::`vector deleting destructor'(unsigned int)" (??_EsTexture@@QAEPAXI@Z)|
conv3ds.lib(Conv3DS.obj)||error LNK2001: unresolved external symbol ___security_cookie|
convmd2.lib(ConvMD2.obj)||error LNK2001: unresolved external symbol ___security_cookie|
convmd3.lib(ConvMD3.obj)||error LNK2001: unresolved external symbol ___security_cookie|
multiplayer.lib(CMultiplayerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
multiplayer.lib(CNetwork.obj)||error LNK2001: unresolved external symbol ___security_cookie|
system.lib(CSystemC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
system.lib(dxdiaginfo.obj)||error LNK2001: unresolved external symbol ___security_cookie|
particles.lib(CParticleC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
particles.lib(CParticleManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
3dmaths.lib(cVectorManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
ftp.lib(CFTPC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
world.lib(Shaders.obj)||error LNK2001: unresolved external symbol ___security_cookie|
world.lib(Textures.obj)||error LNK2001: unresolved external symbol ___security_cookie|
world.lib(Loader.obj)||error LNK2001: unresolved external symbol ___security_cookie|
world.lib(Patch.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(DBOBlock.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(NVMeshMenderD3DX.obj)||error LNK2001: unresolved external symbol ___security_cookie|
matrix.lib(CMatrixManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
world.lib(CBSPFile.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(DBOMesh.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(Universe.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(CCollision.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(cLightMaps.obj)||error LNK2001: unresolved external symbol ___security_cookie|
camera.lib(CCameraManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(CObjectsC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(CommonC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
basic3D.lib(DBOFormat.obj)||error LNK2001: unresolved external symbol ___security_cookie|
sprites.lib(CSpriteManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
image.lib(CImageC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
animation.lib(CAnimation.obj)||error LNK2001: unresolved external symbol ___security_cookie|
light.lib(CLightManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
sound.lib(CSoundManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
music.lib(CMusicC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
music.lib(CMusicManagerC.obj)||error LNK2001: unresolved external symbol ___security_cookie|
||More errors follow but not being shown.|
||Edit the max errors limit in compiler options...|
||=== Build finished: 50 errors, 1 warnings ===|
Thanks much
