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11
Nightly builds / Re: The 27 May 2026 build (13855) is out.
« Last post by killerbot on May 27, 2026, 02:54:03 pm »
next up in the near future will be a switch to gcc16 (and maybe -std=c++26) ...
12
Nightly builds / Re: The 27 May 2026 build (13855) is out.
« Last post by killerbot on May 27, 2026, 02:53:22 pm »
wx dll was build for the nightlies as follows (using gcc15)

Code
mingw32-make -f makefile.gcc         SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1 VENDOR=cb CXXFLAGS+="-std=c++23" setup_h
mingw32-make -f makefile.gcc -j 26 SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1 VENDOR=cb CXXFLAGS+="-std=c++23"
==> -std=c++23

and CB was also build like that (CB nightlies are build by using CB) by having the global variable "cb_cpp_std" the value "-std=c++23".

13
Nightly builds / Re: The 27 May 2026 build (13855) is out.
« Last post by killerbot on May 27, 2026, 02:49:41 pm »
very important: we switched to wx33.
14
Nightly builds / The 27 May 2026 build (13855) is out.
« Last post by killerbot on May 27, 2026, 02:48:41 pm »
We switched to gcc 15.2.0 (on 09 April 2026) --> download the new wx/mingw dll's see link below

Get the compiler we use here : https://github.com/brechtsanders/winlibs_mingw/releases/download/15.2.0posix-14.0.0-ucrt-r7/winlibs-x86_64-posix-seh-gcc-15.2.0-mingw-w64ucrt-14.0.0-r7.7z

Get quick announcements through the RSS feed http://www.codeblocks.org/nightly/CodeBlock_RSS.xml

Before you use a nightly make sure you understand how it works.

A link to the unicode windows wxWidget dll(s) for Code::Blocks : https://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/wxmsw33u_gcc_cb_wx332_2D_gcc1520-mingw64.7z
A link to Mingw64 dll's needed by Code::Blocks : http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/Mingw64dlls15.2.0.7z


The 27 May 2026 build is out.
  - Windows :
   http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/2026/CB_20260527_rev13855_win64.7z
  - Linux :
   none

The current SDK version is : 2.25.0

Resolved Fixed:

  • switch to wx 3.3.2
  • DragScroll: Fix missed first Manager mouse Right click
  • wxSmith: Add an option for whether we need to use the Create() function for the top level wxWindow class. (Thanks LR83)
  • allow to collapse all projects at ones quickly (after re-opening a workspace with many project, for example, that are expanded)
  • clangd_client: changes and cleanup for wx3.3.2
  • DragScroll: 1.4.18 26/4/16 Refactoring and cleanup with -Wextra
  • DragScroll: Fix: Remove windows only function from compiling on unix
  • DragScroll: 1.4.19 260430 Fix crash in Linux OnTimerEvent() using garbage event object
  • Dragscroll: Fix DragScroll_Windows.cbp to zip correct position of the mainifest
  • dragscroll: fix Makefile.am to set correct location of manifest.xml
  • wxSmith: Delay-load images in the resource tree (ticket #1561).
  • Main: Fix broken --user-data-dir option (ticket #1599, thanks homertp).
  • wxSmith: Add wxBitmapToggleButton to the Standard palette (ticket #1601).
  • wxSmithAui: Call wxAuiManager::UnInit() in the frame destructor if used (part 2 of ticket #789)
  • Added Christo in the AUTHORS file
  • Main: Fix Aui docking on Wayland via XWayland.
  • wxSmith: Sort tabs by usage (tickets #1479 and #1602).
  • added first working version of project file for Windows-on-ARM (WoA) build of Code::Blocks
  • added ARM64 version of exception handler used for building C::B for WoA
  • added hidden link libs of exception handler, too
  • added addr2line tool for ARM to be used with C::B's Addr2LineUI
  • autotools: fix link error when system tinyxml is used. (Thanks hesti)

Regressions/Confirmed/Annoying/Common bugs:


    15
    Development / Re: Compile CB 25.03 from Source with tinyxml Problem
    « Last post by christo on May 26, 2026, 06:44:14 pm »
    Issue is seen when compiling latest trunk in ubuntu 22.04 when libtinyxml-dev.

    Fixed in svn https://sourceforge.net/p/codeblocks/code/13855/

    The issue was introduced by #1452 and is already fixed in the same way for plugins other than contrib.

    Thank you for the script @hesti, nice job.
    16
    General (but related to Code::Blocks) / Re: CodeBlocks on Linux
    « Last post by Miguel Gimenez on May 26, 2026, 06:40:07 pm »
    Quote
    Also I dont think I need to change any credentials

    I was talking about changing the Wiki (using your current forum credentials) to add your findings, not about editing your credentials.
    17
    General (but related to Code::Blocks) / Re: CodeBlocks on Linux
    « Last post by Ender4rmy on May 26, 2026, 04:54:05 pm »
    Ah alright. Weirdly some people told me that the Flatpak works for them without issue.

    Also I dont think I need to change any credentials. As far as I know I set them up as they should be
    18
    General (but related to Code::Blocks) / Re: CodeBlocks on Linux
    « Last post by Miguel Gimenez on May 26, 2026, 04:17:57 pm »
    C::B in Flatpak has some problems due to the folder protection set by the Flatpak creator; some needed folders are not accesible to C::B.

    Quote
    Also dont understand what you mean with "Forum Credentials"

    The user name and password you use when logging in this forum. While you are logged in the forum you can go to the Wiki page and edit it.
    19
    General (but related to Code::Blocks) / Re: CodeBlocks on Linux
    « Last post by Ender4rmy on May 26, 2026, 03:22:21 pm »
    Sorry for the late reply. Great to hear that the freeze has been fixed on Arch and Fedora. I guess Sourceforge confused me a bit there. When I was on the svn page of Code::Blocks my Kdevelop sorta popped up and told me it can just download it for me so I did.
    Hope the AUR was also, or is being fixed.
    On a freshly installed release of CachyOS and PikaOS, while I was able to install Code::Blocks via flatpak(on PikaOS even using the Gnome Store), I wasnt able to install the Contrib Plugins on either System, which is kinda why I got to the point of building from Source and which is why I made this Post.

    Also dont understand what you mean with "Forum Credentials", sorry I am quite new to using a Forum
    20
    Development / Re: Force X11 compatibility mode
    « Last post by Miguel Gimenez on May 25, 2026, 09:58:10 am »
    Thanks for testing.

    Applied in r13848.
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