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Development / Re: Code::Blocks development for macOS
« Last post by tbcitoo on Yesterday at 06:30:45 pm »
Hi there,

Initially motivated by the needs of a school project (my kids), I also had to get Code::Blocks running on Apple Silicon (M2), including the debugger. Parting from svn r14050 / 25.03, the work has now reached a reasonably self-contained v1.2 release, which roughly satisfies my own needs. I thought it might be of interest to some of you to know that the work exists; if there is an interest in upstreaming any of the generally useful macOS changes, I can prepare the relevant changes as svn patches.

The Code::Blocks side currently includes:

native arm64 build and .app/.dmg packaging;
fixes to the macOS Terminal.app $SCRIPT launch path (I think there was some discussion about this here some time ago);
bundled console helpers for Run and Debug;
Darwin-specific GDB inferior-tty handling;
a bundled native Darwin GDB as the default debugger on macOS.

The Code::Blocks port is here: https://github.com/tbgitoo/codeblocks-macos

The companion Darwin GDB port is here: https://github.com/tbgitoo/binutils-gdb (This port builds substantially on earlier Darwin/AArch64 GDB patches by Can Acar)

Yours truly

Thomas

12
Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by cacb on Yesterday at 03:40:43 pm »

Ubuntu-22.04, 24.04 and 26.04 versions can be installed from my ppa (they are available for both amd64 and arm64 architectures).

Hi, I am a long time user of your ppa (excellent work!) and so far running codeblocks nightly build under Kubuntu 24.04 (X11), but I am thinking of upgrading the OS to Kubuntu 26.04 LTS (Wayland).  Are there any known problems running your nightly build under Kubuntu 26.04 LTS and Wayland?  If not I am going to do the OS Upgrade I think. Thanks in advance!
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Spam reported to moderator.
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You can't  just run The Freak Circus the same starting XI every three days anymore without risking half your squad to hamstring injuries
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Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by ThierryD on October 14, 2026, 11:42:42 am »
Hi Xaviou,

I excute first :

Code
apt-cache show codeblocks
Package: codeblocks
Priority: optional
Section: x11
Installed-Size: 8601
Maintainer: Jens Lody <jens@codeblocks.org>
Architecture: amd64
Version: 25.03+svn14050~ubuntu26.04.2
...

And after, "sudo apt clean  & sudo apt update"

And finally, "sudo apt upgrade"  .... and in list of upgrade proposed therr is "codeblocks-common".

I retry to launch CB, and ... victory ... all propositions is available after click on "Create new projects".

Thank you (pbm is closed).

Regards.
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Spam reported to moderator.
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All your spams have been reported to moderator.
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Nightly builds / Re: The 07 October 2026 build (14050) is out.
« Last post by Miguel Gimenez on October 14, 2026, 10:11:22 am »
Stupid spammer brace930 reported to moderator.
19
Buying a car from Japan can be an attractive option for drivers in Cyprus who want a wider choice of models, useful features, and competitive prices. However, purchasing through a Japan car auction involves several risks that buyers should understand before placing a bid. A vehicle that looks like a bargain at first can become expensive if its condition, paperwork, or import costs are not checked carefully.
Here are some of the biggest risks worth discussing:
- Hidden mechanical problems: An auction inspection report may highlight visible damage, but it cannot guarantee that the engine, transmission, or electrical systems are trouble-free. Additional checks can help reduce the risk of unexpected repairs.
- Misreading the auction sheet: Japanese auction sheets use specific abbreviations and damage codes. An incorrect translation can lead to misunderstandings about previous repairs, scratches, rust, or the overall condition of the vehicle.
- Unexpected import expenses: Shipping, customs duties, VAT, port charges, registration fees, and other costs can significantly increase the final price. Buyers should calculate the estimated landed cost before committing to a purchase.
- Registration difficulties in Cyprus: Some imported vehicles may face compliance or documentation issues. Checking the applicable registration requirements, emissions rules, and vehicle specifications before bidding can prevent delays.
- Mileage and accident history: A low mileage reading does not automatically mean a car has been well maintained. Available service records, inspection reports, and evidence of previous repairs should also be reviewed.
- Shipping delays and damage: Delays at ports or during transport can affect delivery plans. Buyers should understand the shipping arrangements and confirm what insurance covers before the vehicle leaves Japan.
Careful research, a realistic budget, and proper document verification can make importing a Japanese vehicle much less risky. It is also sensible to establish a maximum bidding price that accounts for repairs and unexpected expenses.
Which risk causes the most trouble for first-time importers in Cyprus: hidden damage, unexpected taxes, shipping problems, or registration requirements? Are there any practical checks that experienced buyers would recommend before placing a bid?
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The ARC Raiders PvE Toggle Beta Test runs from October 13 to October 20, giving players a chance to try a pure PvE match option alongside the normal PvPvE mode. In PvE matches, player-versus-player damage is disabled, so the focus shifts to exploring, completing objectives, fighting ARC machines, and extracting without worrying about hostile Raiders. Solo, duo, and trio squads still share the same match, but the pressure comes from the environment rather than other players.

This is a limited test. After October 20, the PvE switch will be removed while Embark reviews feedback and match data. The studio has not confirmed that PvE will become a permanent mode, so treat this week as a chance to experience the new format and decide whether it fits your playstyle.

What changes in PvE mode

The biggest difference is safety from other players. You can move through high-traffic areas, search containers, and complete tasks without being ambushed by another squad. However, PvE is not completely risk-free. ARC units can still detect downed players if they move, so staying still after being knocked down remains important. The goal is to keep tension even without PvP combat.

PvE also excludes some high-tension content. Night raids, hidden bunkers, and locked-door conditions will not appear in these matches. Because the environment is safer, overall loot value is reduced. On the other hand, normal PvPvE matches receive a small increase to base loot value during the test to balance the higher risk.

How to use the beta week

If you want to learn the map layout, practice extraction routes, or test weapon handling, PvE is a good environment. Without PvP pressure, you can spend more time opening containers, studying ARC patrol patterns, and practicing movement. It is also useful for players who want to complete objectives at their own pace.

If you prefer high-stakes encounters, PvPvE may still be the better choice. The increased base loot value makes successful extractions more rewarding, but you will need to manage positioning, third-party fights, and evacuate timing more carefully.

ARC Raiders items to prioritize

Even in PvE, your loadout matters. During this beta, focus on ARC Raiders items that improve survivability and mobility. Healing items, armor, grenades, and movement tools help you handle ARC encounters more consistently. Because loot value is lower in PvE, you should avoid wasting time chasing low-priority junk. Instead, clear containers near objectives, secure key supplies, and extract early if your inventory is already valuable.

Weapon attachments also become more meaningful when you are fighting machines rather than players. Recoil control, magazine extensions, and optics can make sustained fights against ARC units much smoother. If you find useful attachments or consumables, consider whether they are worth carrying out rather than replacing with random loot.

ARC Raiders blueprint strategy during the test

Blueprints remain one of the most valuable progression items in ARC Raiders. They unlock permanent crafting recipes, allowing you to build weapons, attachments, and consumables instead of relying only on random drops. During the PvE beta, you can use the safer environment to search containers more thoroughly.

If you find a blueprint you still need, prioritize extracting with it. Duplicate blueprints can usually be sold or donated, so they are not completely wasted, but losing an unlearned blueprint after a failed extraction still hurts. Because Night Raid conditions are not active in PvE, some high-value loot behaviors may also differ from what you would see in normal matches. If you have spent a significant amount of time without finding the blueprints you need, then using IGGM to quickly buy ARC Raiders items is undoubtedly more convenient.

Should you play PvE or PvPvE this week?

Choose PvE if you want to explore maps, practice against ARC, complete objectives, or test loadouts without constant player pressure. It is also a good option for new players who want to understand extraction mechanics before jumping into full PvPvE matches.

If you want higher loot value, full tension, and the complete ARC Raiders experience, you can Choose PvPvE. The small boost to base loot during the test makes successful runs more profitable, but mistakes are punished harder.

Either way, the October 13-20 window is useful. PvE lets you learn the world with less stress, while PvPvE reminds you why extraction decisions still matter. After the test ends, Embark will decide whether this mode has a long-term future, so your feedback during this week could help shape what comes next.
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