Author Topic: compiling and use on other Windose  (Read 3037 times)

Tiny69

  • Guest
compiling and use on other Windose
« on: November 09, 2008, 11:01:43 pm »
Hi,

How can i build/compile an executable that will run on other Windows machines that has no clue of wxWidgets ?
At the moment i can execute it only at the develop system !

my develop system:
Win2000, wx2.8.9, C::B 8.02, MinGW

target system: WinXP SP3.

When i dblclick the .exe-file nothing happens, except of a short flashing hourglass next to the Pointer.

it doesn't matter if there is this wx....dll or not.

tried with the plain vanilla Project created by the wizzard.

 :cry:

thx

Offline TDragon

  • Lives here!
  • ****
  • Posts: 943
    • TDM-GCC
Re: compiling and use on other Windose
« Reply #1 on: November 10, 2008, 02:48:54 am »
If it doesn't matter whether the wxWidgets DLL(s) is/are present, then the problem probably doesn't lie with wxWidgets -- you should at the very least get an error message about a missing DLL when the DLL isn't present.
https://jmeubank.github.io/tdm-gcc/ - TDM-GCC compiler suite for Windows (GCC 9.2.0 2020-03-08, 32/64-bit, no extra DLLs)

Tiny69

  • Guest
Re: compiling and use on other Windose
« Reply #2 on: November 11, 2008, 01:36:54 am »
Today i found out that i had to add a 2nd dll to run it: mingwm10.dll

But this WinXP shows no errormessages  :?
A WinXP at my office told me about the missing dll's.

But i still have to find out how to put this all together in one file, because the last errormessage ist about the icon image that could not be found  :roll:

But i'm glad that its running now.
« Last Edit: November 11, 2008, 11:08:46 pm by Tiny69 »