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OpenGL Auto Completion
Ibbur:
I think the problem is, that externs are skipped.
The gl... functions are preceded with the macro GLAPI. Now look, how GLAPI is defined in gl.h:
--- Quote from: gl.h ---
--- Code: ---#if !defined(GLAPI)
# if defined(_MSC_VER) /* Microsoft Visual C++ */
# define GLAPI __declspec(dllimport)
# elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
# define GLAPI __stdcall
# else /* Others (e.g. MinGW, Cygwin, non-win32) */
# define GLAPI extern
# endif
#endif
--- End code ---
--- End quote ---
dje:
AFAIK, macro are not managed by code completion plugin, that's why your symbols are not found.
Dje
Ibbur:
Preprocessor parsing can be enabled in the editor settings dialog:
Using a patched version (look at the link, posted above), that does not skip externs, completion with gl... functions works for me:
lowtraxx:
Hi,
tried this workaround, but doesnt work here. (Applied the patch, but i think the file changed since the last entry.) Still getting no Autocompletion of gl.h. Does someone have another solution?
thx
Low
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