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OpenGL Auto Completion

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rust:
hello everyone,

I'm new at Code::Blocks. I have to work on a OpenGL Project, so I downloaded C::B for Mac (intel) for my macbook.

I followed wizard to create a simple glut application ( GLUT Shapes Demo
). GLUT example is running but in the editor auto Completion is not working.

I tried to write gl... (ctrl+space) in the existing code, but nothing.

Any ideas?

thank you

Deschamps:
If I'm not wrong, code completion needs at least you write 4 chars (for objects or members names) before it shows you the possible choices.

Regards.

rust:
mmm no.. it's not running even typing 4 chars

XayC:
The Code Completion plug-in has some known issues. It may not be able to correctly parse some headers; if the OpenGL/GLUT header that you are using is one of them I don't know, but it may be the cause of your problem.

If you want more information about this you can look in the Code Completion Redesign section of the forums or in the bugs list for the Code Completion component on Berlios.

Regards, XayC

dje:

--- Quote from: Deschamps on May 19, 2008, 10:19:40 pm ---If I'm not wrong, code completion needs at least you write 4 chars (for objects or members names) before it shows you the possible choices.

Regards.


--- End quote ---

I think the 4 chars are those after which autocompletion panel appears automatically but you can press Ctrl+space before those 4 chars.

Dje

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