Author Topic: Quake 3 engine.... can't inport solution  (Read 31566 times)

Offline Michael

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Re: imports but won't build
« Reply #30 on: January 11, 2006, 06:48:26 pm »
I can import the projec with no problems, but it won't build.  I followed the instructions earlier in this post and everything builds except for the quake3 project.  I get the following linker errors.  What am I doing wrong?

Did you you follow the instructions that grv575, right?

Did you install all what it is needed for M$ Toolkit 2003?

Can you let know which libraries are you linking to? And other useful info as C::B version, includes file, and so on.

Michael

Offline cborders

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Re: Quake 3 engine.... can't inport solution
« Reply #31 on: January 11, 2006, 07:06:06 pm »
Ok, the first part was my idiocy!!  I added the libs to the build options->linker like sugested, but I didn't have the quake3 project set as the active project!  :lol:  Sorry for that!  Then I got this error
Execution of 'rem bash -c perl ./unix/cons -- release-TA' in 'C:\quake3-1.32b\code' failed.
so I just built the normal release build.  Why is there anything about bash in a windows build script?

-=EDIT=-
I wrote a tutorial on how I got it to compile, it's in pdf for if anyone in interested you can drop me an email!
« Last Edit: January 11, 2006, 10:10:36 pm by cborders »

Offline Michael

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Re: Quake 3 engine.... can't inport solution
« Reply #32 on: January 12, 2006, 02:51:33 pm »
linker
 

Sorry for the question, but in the linker directory you have put a path to Visual Studio .NET 2003\Vc7\lib. Is this absolutely necessary? I think of someone not having Visual Studio installed.

Michael

grv575

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Re: Quake 3 engine.... can't inport solution
« Reply #33 on: January 13, 2006, 02:06:34 am »
vc toolkit creates/uses that path as well

Offline Michael

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Re: Quake 3 engine.... can't inport solution
« Reply #34 on: January 13, 2006, 01:38:00 pm »
vc toolkit creates/uses that path as well

Ok, I understand :). Thank you for the explanation.

Michael