As I was saying, I've read the tutorials out there, and I *did* add: SDL.lib, SDLmain.lib, SDL_image.lib, SDL_ttf.lib, SDL_mixer.lib, glut32.lib and OpenGL32.lib, to the linker's list (at Settings -> Compiler and debugger -> Linker Settings)... All of these libraries are added via address, directly...
Plus, i've added a few more (SDL, SDLmain, OpenGL32 and glut32) via "title" only (just as I wrote them), and the error list decreased significantly:
-------------- Build: default in SDL Application ---------------
Compiling: game.cpp
Compiling: main.cpp
Compiling: engine.cpp
Linking console executable: SDLapp.exe
C:\MinGW\lib/SDLmain.lib(./Release/SDL_win32_main.obj):C:\SDL-1.2.11\Src\:(.text[_main]+0x0): multiple definition of `main'
C:\MinGW\lib/libmingw32.a(main.o):main.c:(.text+0x0): first defined here
Warning: .drectve `/DEFAULTLIB:"MSVCRT" /DEFAULTLIB:"OLDNAMES" ' unrecognized
.objs\game.o:game.cpp:(.text+0x1403): undefined reference to `gluNewQuadric@0'
.objs\game.o:game.cpp:(.text+0x1491): undefined reference to `gluOrtho2D@32'
C:\MinGW\lib/SDLmain.lib(./Release/SDL_win32_main.obj):C:\SDL-1.2.11\Src\:(.text[_main]+0x55): undefined reference to `_alloca_probe'
C:\MinGW\lib/SDLmain.lib(./Release/SDL_win32_main.obj):C:\SDL-1.2.11\Src\:(.text[_WinMain@16]+0x181): undefined reference to `_alloca_probe'
C:\MinGW\lib/SDLmain.lib(./Release/SDL_win32_main.obj):C:\SDL-1.2.11\Src\:(.text[_WinMain@16]+0x1c1): undefined reference to `_alloca_probe'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 2 seconds)
5 errors, 1 warnings
What am I doing wrong now?
//edit
Added glu32 to the linker's list and it solved it, now down to only the "_alloca_probe" errors...