Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
New wizard for Directx9
patlecat:
--- Quote from: Biplab on June 01, 2007, 06:14:19 pm ---
--- Quote from: patlecat on June 01, 2007, 06:02:35 pm ---I never said that there is a file called libd3dx9.a :wink:
--- End quote ---
But GCC will not accept MS Compiler compiled Libraries. So the couple of necessary files are missing in Win32-api distributed for MinGW compilers. :)
--- End quote ---
Are you saying that all the nice programs I built with MingW and this DirectX-SDK were not real? Only a figment of my imagination? :shock: OMG
ok just joking. I used these versions with TDMs GCC4.2:
* binutils (binutils-2.17.50-20060824-1.tar.gz)
* mingw-runtime (mingw-runtime-3.11.tar.gz)
* w32api (w32api-3.7.tar.gz)
stahta01:
--- Quote from: Biplab on June 01, 2007, 12:29:43 pm ---But there is no DirectX 8 headers and thus I can't test it.
2. Are Direct X headers and libraries are available separately for MinGW??
Regards,
Biplab
--- End quote ---
I use http://alleg.sourceforge.net/wip.html for DX7 and DX8 Files. Note, I have no idea if they are valid GPL files, but it's what MAME recommends to use.
Direct link to dx80_mgw
http://alleg.sourceforge.net/files/dx80_mgw.zip
Directions from http://www.mamedev.org/tools/
--- Quote ---Extract this file into your mingw directory, overwriting any duplicates that you encounter along the way.
--- End quote ---
Tim S
Biplab:
Thanks a lot, Tim, for the link. :)
I'd try it. My idea is to test the wizard across DX8/9 with MinGW/MSVC.
patlecat:
Silly question from a beginner: What does NDEBUG in GCC mean? :oops:
If it means No-Debug (therefore Release Build) then we must modify the above script!
TDragon:
--- Quote from: patlecat on June 02, 2007, 11:36:44 am ---Silly question from a beginner: What does NDEBUG in GCC mean? :oops:
If it means No-Debug (therefore Release Build) then we must modify the above script!
--- End quote ---
Yes, it does mean No Debug. Defining NDEBUG turns off the effect of the standard assert macro.
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