Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
New wizard for Directx9
Biplab:
--- Quote from: MortenMacFly on June 01, 2007, 01:48:47 pm ---Did that and revealed an issue:
If I choose the folder for the project the "resulting filename" is somehow broken. The drive letter is always missing - thus, if I continue I receive an error message the project could not be created. On second thoughts... this cannot be from the DX wizard, right?! Were there any relevant changes recently? I remember it was working last week (with other wizards I used)...
--- End quote ---
There are some changes made recently. But I've worked today with the latest revision and it worked fine. Have to check this.
--- Quote from: patlecat on June 01, 2007, 02:06:40 pm ---biplab you can use the project settings as above from me, this works well under gcc on windows.
--- End quote ---
But in my system, libd3dx9.a doesn't exist. I'll look into it after this weekend.
Biplab:
--- Quote from: MortenMacFly on June 01, 2007, 01:48:47 pm ---Did that and revealed an issue:
If I choose the folder for the project the "resulting filename" is somehow broken. The drive letter is always missing - thus, if I continue I receive an error message the project could not be created. On second thoughts... this cannot be from the DX wizard, right?! Were there any relevant changes recently? I remember it was working last week (with other wizards I used)...
--- End quote ---
I've just rechecked. It's working fine. Did you try with a different folder? Or maybe it's a Unicode problem?
patlecat:
--- Quote from: Biplab on June 01, 2007, 03:52:17 pm ---
--- Quote from: patlecat on June 01, 2007, 02:06:40 pm ---biplab you can use the project settings as above from me, this works well under gcc on windows.
--- End quote ---
But in my system, libd3dx9.a doesn't exist. I'll look into it after this weekend.
--- End quote ---
I never said that there is a file called libd3dx9.a :wink: See here what my directory (X:\Microsoft DirectX SDK (August 2006)\Lib\x86) contains:
Directory of X:\Microsoft DirectX SDK (August 2006)\Lib\x86
01.06.2007 18:02 <DIR> .
01.06.2007 18:02 <DIR> ..
15.07.2006 11:45 9'014 d3d10.lib
03.09.2004 16:18 2'704 d3d8.lib
03.09.2004 16:18 5'226 d3d9.lib
15.07.2006 11:45 47'502 d3dx10.lib
15.07.2006 12:30 47'692 d3dx10d.lib
31.03.2006 12:24 88'680 d3dx9.lib
31.03.2006 12:22 89'016 d3dx9d.lib
29.09.2004 17:47 1'746 d3dxof.lib
06.09.2004 21:58 4'540 ddraw.lib
03.09.2004 16:18 161'464 dinput.lib
03.09.2004 16:18 173'542 dinput8.lib
01.06.2007 18:02 0 dirList.txt
03.09.2004 16:18 3'142 dplayx.lib
28.07.2006 08:45 5'998 dsetup.lib
03.09.2004 16:18 4'042 dsound.lib
28.07.2006 08:54 4'534'698 DxErr.lib
28.07.2006 08:53 1'210'560 DxErr8.lib
28.07.2006 08:54 4'360'038 DxErr9.lib
15.07.2006 11:42 3'074 dxgi.lib
28.07.2006 08:54 565'850 dxguid.lib
03.09.2004 16:18 3'700 dxtrans.lib
03.02.2006 08:30 2'050 X3DAudio.lib
31.03.2006 12:30 2'916 XInput.lib
23 File(s) 11'327'194 bytes
Biplab:
--- Quote from: patlecat on June 01, 2007, 06:02:35 pm ---I never said that there is a file called libd3dx9.a :wink:
--- End quote ---
But GCC will not accept MS Compiler compiled Libraries. So the couple of necessary files are missing in Win32-api distributed for MinGW compilers. :)
MortenMacFly:
--- Quote from: Biplab on June 01, 2007, 06:14:19 pm ---But GCC will not accept MS Compiler compiled Libraries. So the couple of necessary files are missing in Win32-api distributed for MinGW compilers.
--- End quote ---
GCC does accept MS compiled *.lib under certain circumstances (can't exactly recall which one but I successfully compiled the one or other application where it worked, e.g. Gnuplot) - just try it... ;-)
Anyways: To work with MS platform SDK and MS Direct/X SDK's I personally would use a MS compiler... but that's just me. For MinGW I' personally use the Direct/X DevPak I was referring to in the other post. This includes all *.a (100% MinGW compatible) libs.
With regards, Morten.
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