Developer forums (C::B DEVELOPMENT STRICTLY!) > Development

New wizard for Directx9

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Biplab:

--- Quote from: MortenMacFly on June 01, 2007, 01:48:47 pm ---Did that and revealed an issue:
If I choose the folder for the project the "resulting filename" is somehow broken. The drive letter is always missing - thus, if I continue I receive an error message the project could not be created. On second thoughts... this cannot be from the DX wizard, right?! Were there any relevant changes recently? I remember it was working last week (with other wizards I used)...

--- End quote ---

There are some changes made recently. But I've worked today with the latest revision and it worked fine. Have to check this.


--- Quote from: patlecat on June 01, 2007, 02:06:40 pm ---biplab you can use the project settings as above from me, this works well under gcc on windows.

--- End quote ---

But in my system, libd3dx9.a doesn't exist. I'll look into it after this weekend.

Biplab:

--- Quote from: MortenMacFly on June 01, 2007, 01:48:47 pm ---Did that and revealed an issue:
If I choose the folder for the project the "resulting filename" is somehow broken. The drive letter is always missing - thus, if I continue I receive an error message the project could not be created. On second thoughts... this cannot be from the DX wizard, right?! Were there any relevant changes recently? I remember it was working last week (with other wizards I used)...

--- End quote ---

I've just rechecked. It's working fine. Did you try with a different folder? Or maybe it's a Unicode problem?

patlecat:

--- Quote from: Biplab on June 01, 2007, 03:52:17 pm ---
--- Quote from: patlecat on June 01, 2007, 02:06:40 pm ---biplab you can use the project settings as above from me, this works well under gcc on windows.

--- End quote ---
But in my system, libd3dx9.a doesn't exist. I'll look into it after this weekend.

--- End quote ---
I never said that there is a file called libd3dx9.a :wink: See here what my directory (X:\Microsoft DirectX SDK (August 2006)\Lib\x86) contains:
Directory of X:\Microsoft DirectX SDK (August 2006)\Lib\x86

01.06.2007  18:02    <DIR>          .
01.06.2007  18:02    <DIR>          ..
15.07.2006  11:45             9'014 d3d10.lib
03.09.2004  16:18             2'704 d3d8.lib
03.09.2004  16:18             5'226 d3d9.lib
15.07.2006  11:45            47'502 d3dx10.lib
15.07.2006  12:30            47'692 d3dx10d.lib
31.03.2006  12:24            88'680 d3dx9.lib
31.03.2006  12:22            89'016 d3dx9d.lib
29.09.2004  17:47             1'746 d3dxof.lib
06.09.2004  21:58             4'540 ddraw.lib
03.09.2004  16:18           161'464 dinput.lib
03.09.2004  16:18           173'542 dinput8.lib
01.06.2007  18:02                 0 dirList.txt
03.09.2004  16:18             3'142 dplayx.lib
28.07.2006  08:45             5'998 dsetup.lib
03.09.2004  16:18             4'042 dsound.lib
28.07.2006  08:54         4'534'698 DxErr.lib
28.07.2006  08:53         1'210'560 DxErr8.lib
28.07.2006  08:54         4'360'038 DxErr9.lib
15.07.2006  11:42             3'074 dxgi.lib
28.07.2006  08:54           565'850 dxguid.lib
03.09.2004  16:18             3'700 dxtrans.lib
03.02.2006  08:30             2'050 X3DAudio.lib
31.03.2006  12:30             2'916 XInput.lib
              23 File(s)     11'327'194 bytes

Biplab:

--- Quote from: patlecat on June 01, 2007, 06:02:35 pm ---I never said that there is a file called libd3dx9.a :wink:

--- End quote ---

But GCC will not accept MS Compiler compiled Libraries. So the couple of necessary files are missing in Win32-api distributed for MinGW compilers. :)

MortenMacFly:

--- Quote from: Biplab on June 01, 2007, 06:14:19 pm ---But GCC will not accept MS Compiler compiled Libraries. So the couple of necessary files are missing in Win32-api distributed for MinGW compilers.

--- End quote ---
GCC does accept MS compiled *.lib under certain circumstances (can't exactly recall which one but I successfully compiled the one or other application where it worked, e.g. Gnuplot) - just try it... ;-)
Anyways: To work with MS platform SDK and MS Direct/X SDK's I personally would use a MS compiler... but that's just me. For MinGW I' personally use the Direct/X DevPak I was referring to in the other post. This includes all *.a (100% MinGW compatible) libs.
With regards, Morten.

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