guessed almost right
.
However, i want to learn to code plattform independent applications in c++,
so i started learning with wxdevc++ (so im still a bloody beginner).
And for me, is is very important to get familiar with one IDE, and that its
easy to port applications right form the start.
Since im using linux quite a lot, it would be nice if it's plattform independent too, so
code::blocks is the first choice.
So finally, so exact intentio of my question was not to say, the wxsmith or wxformbuilder are cra...,
BUT:
i wanted to know and hear from somebody that this tools can be (with some practice of course)
very effectiv, and its just a matter of practice and learning, getting fast and effective with these tools.
So if you say now, there are very useful, then i at once start learning with these tools and get comfortable with them,
without fearing the learning with these tools is in vain, and in some month after learning and coding with wxformbulder
or wxsmith nobody could tell my, that it would be impossible to code as comfortable with codeblocks and wxsmit etec. then
with wxdevc++.
Im a bit used to lazarus, so at the beginning it IS a difference using wxsmith or wxformbulder,because its just..... different
.
Im sure ill get used to it, and if you can build applications easily with them, i can learn it too.
So thx for the answer! Im very satisfied with that, cuz i like codeblocks very much, so now i can
keep on learning without any doubts using linux, and knowing i cant do too wrong
So as you already figured out. At the moment im playing around with bulding some guis, building and compiling them on linux and windows,
just to see which ide suits me best. And id just want to get wxsmih and wxformbuilder working for me
My exact problems so far were using the right sizers and choose spacers on the right spot , to get the objects in the right positions.