So really, everything that I need for coding in OGL is the machine I already have? I assume that there would be more setup to it than that...
It's really, you can see your include and lib directories
if there are gl.h, glext.h, libgl.a or libopengl.a or opengl32.lib...etc, and it's the part of libraries.
And if you have a cheap nVidia or ATI video card and install the official hardware driver,
there is the hardware driver support for OpenGL.
If you use win95/98, you have to download opengl95.exe to setup.
If you don't use win95/98, you have to do nothing to setup.
I did see the NeHe tutorials, and they seemed great! The only problem I saw with them was that they all had refrences to the win32 API, which of course I wouldn't want to use.
There are many samples with different toolkits to download after each tutorial.
If you look at three or more sample codes,
you will find the principle of coding is the same.
but like I said, easiest road is what I'm looking for
I think there is no royal road to program RAW OpenGL program. :wink:
But there are surely some frameworks like Ogre to help you to make a application quickly.
Nothing but you have to learn how to use these frameworks.