New methods have been added to the Editorbase class or moved from the cbEditor class:
public:
		const wxString& GetFilename(){ return m_Filename; }
		/** Sets the editor's filename */
		void SetFilename(const wxString& x){ m_Filename = x; }
		/** Returns the editor's short name. It is the name displayed on the 
		  * editor's tab...
		  */
		const wxString& GetShortName(){ return m_Shortname; }
		/** Returns true if editor is modified, false otherwise */
		virtual bool GetModified() { return false; }
		/** Set the editor's modification state to \c modified. */
		virtual void SetModified(bool modified = true) {}
        /** Are there other editors besides this? */
        bool ThereAreOthers(); 
		/** Displays the editor's context menu (usually invoked by the user right-clicking in the editor) */
		void DisplayContextMenu(const wxPoint& position,bool noeditor = false);
        
    protected:
        /** Initializes filename data */
        void InitFilename(const wxString& filename);
        /** Creates context submenus. See cbEditor code for details */
        virtual wxMenu* CreateContextSubMenu(int id); // For context menus
       
        /** Creates context menu items, both before and after creating plugins menu items */
        virtual void AddToContextMenu(wxMenu* popup,bool noeditor,bool pluginsdone) {}
        /** Creates unique filename when asking to save the file */
        wxString CreateUniqueFilename();
		wxString m_Shortname;
		wxString m_Filename;
The new functions CreateContextSubMenu and AddToContextMenu are 
virtual. These allow your custom class to add items and submenus to the context menu. See cbEditor for some examples.
Additionally, I added the "DLLIMPORT" clause to the Editorbase declaration - i hope this will spare us from some weird crashes when compiling with wxWidgets 2.6...
I haven't worked yet on the Open Files List to include custom editors. But at least this step's done 
