Author Topic: The 28 october 2006 build will NOT be out.  (Read 11611 times)

Offline killerbot

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The 28 october 2006 build will NOT be out.
« on: October 28, 2006, 05:04:18 pm »
- just one commit, for "building" CB :-)

VersusOm

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Re: The 28 october 2006 build will NOT be out.
« Reply #1 on: October 29, 2006, 04:11:55 pm »
Hi,

I have found a folding bug.
It folds everything below... all other declarations... (of classes)

look here:


That is all for now  :)

MB


Offline Pecan

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Re: The 28 october 2006 build will NOT be out.
« Reply #2 on: October 29, 2006, 04:24:17 pm »
Quote from: mortenmacfly
3157     /     mortenmacfly     0 minutes     - fixed one of the most stupidest copy&paste bugs alive of previous commit

what? what? I need to see  something more stupid than my errs.
:-)

We need a "stupidest copy&paste" trophy of the year award.
« Last Edit: October 29, 2006, 04:29:27 pm by Pecan »

sethjackson

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Re: The 28 october 2006 build will NOT be out.
« Reply #3 on: October 30, 2006, 05:40:01 pm »
Quote from: mortenmacfly
3157     /     mortenmacfly     0 minutes     - fixed one of the most stupidest copy&paste bugs alive of previous commit

what? what? I need to see  something more stupid than my errs.
:-)

We need a "stupidest copy&paste" trophy of the year award.

:lol:

Offline Belgabor

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Re: The 28 october 2006 build will NOT be out.
« Reply #4 on: October 30, 2006, 07:30:12 pm »
Hi,

I have found a folding bug.
It folds everything below... all other declarations... (of classes)

look here:


That is all for now  :)

MB



How does the full SetMatrix line look like? Scintilla detects the start of a fold region there...

VersusOm

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Re: The 28 october 2006 build will NOT be out.
« Reply #5 on: October 31, 2006, 05:58:02 am »
Quote
How does the full SetMatrix line look like? Scintilla detects the start of a fold region there...

Code
void SetMatrix(D3DXMATRIX &locM, D3DXMATRIX &worM, float value);//{}

The problem was caused by "//{}".

Thanks for hint

Offline Belgabor

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Re: The 28 october 2006 build will NOT be out.
« Reply #6 on: October 31, 2006, 06:10:20 am »
Quote
How does the full SetMatrix line look like? Scintilla detects the start of a fold region there...

Code
void SetMatrix(D3DXMATRIX &locM, D3DXMATRIX &worM, float value);//{}

The problem was caused by "//{}".

Thanks for hint

Esay to fix for you (as the user), but that's still a bug that should be fixed in C::B/wxScintilla/Scintilla

Offline eranif

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Re: The 28 october 2006 build will NOT be out.
« Reply #7 on: October 31, 2006, 07:25:11 am »
Quote from: VersusOm
Esay to fix for you (as the user), but that's still a bug that should be fixed in C::B/wxScintilla/Scintilla

I recall a discussion about this issue long time ago in scintilla mailing list, and what you call here a bug Neil, (scintilla's author) is considering as a feature - the ability for user to insert folding points without influencing the code

-Eran

Offline tiwag

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Re: The 28 october 2006 build will NOT be out.
« Reply #8 on: October 31, 2006, 10:07:36 am »
Quote from: VersusOm
Esay to fix for you (as the user), but that's still a bug that should be fixed in C::B/wxScintilla/Scintilla

I recall a discussion about this issue long time ago in scintilla mailing list, and what you call here a bug Neil, (scintilla's author) is considering as a feature - the ability for user to insert folding points without influencing the code

-Eran


do you know of a sequence for a custom folding end point too ?

Offline eranif

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Re: The 28 october 2006 build will NOT be out.
« Reply #9 on: October 31, 2006, 10:59:48 am »
//{ to start

//} to end

- Eran