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Code::Blocks on MacOSX
byo:
--- Quote from: mandrav on October 27, 2006, 09:15:31 am ---
--- Quote ---I was maybe a little too quick to announce total MacOSX success, one remaining issue is wxSmith.
--- End quote ---
wxSmith has issues in other platforms too, so don't worry. Eventually, byo will fix it :).
--- End quote ---
Linux may be easy thing but is there any way to emulate Mac behaviour ? I tried to fix some bugs but it still takes 2GB of memory:/
afb:
--- Quote from: byo on October 27, 2006, 06:05:27 pm ---Linux may be easy thing but is there any way to emulate Mac behaviour ?
--- End quote ---
I'm afraid you'll have to use a Mac.
Game_Ender:
I am just curious Byo what are you doing in your plugin that is so platform dependent? Are these bugs arsing from the lack of wxWidgets documentation on features which do different things depending on different platforms?
takeshimiya:
--- Quote from: Game_Ender on October 28, 2006, 05:43:12 pm ---I am just curious Byo what are you doing in your plugin that is so platform dependent? Are these bugs arsing from the lack of wxWidgets documentation on features which do different things depending on different platforms?
--- End quote ---
Usually is just a bug that in some platform (Windows) goes unnoticed or doesn't happens while it appears on others (Linux/Mac).
AFAIK wxSmith doesn't uses non-cross platform code.
Has anyone tried valgrind (It even exists there?) on Mac? or any equivalent?
And debugging it?
Anyways the issues raised by afb haves more priority than wxSmith currently.
Game_Ender:
Has anybody run valgrind over CB on Linux recently? Valgrind is being ported to mac, we just half to wait.
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