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Code::Blocks on MacOSX

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bnilsson:
Code::Blocks for MacOSX now seems to be functional to the same level as on the other platforms.
I hope I will post the next message/support request on the "Using Code::Blocks" instead of "Help"!!!
Thank you all!!

mandrav:
That's great news to hear :)
Thanks for insisting on making it work. I hope we can streamline the process in the not-so-distant future so others don't have to go through what you have gone through ;).
And thanks for bearing with us.

Game_Ender:
Thats awesome news. bnilsson, does the current wiki page show the best way to get CB up and running on Mac OS X?

takeshimiya:
Only if the MacIntel "can't run any program" show-stopper bug get's resolved it would be perfect.

So the current situation is:
MacOS X GTK port - PowerPC: more or less functional
MacOS X GTK port - Intel: more or less functional
MacOS X Carbon port - PowerPC: more or less functional
MacOS X Carbon port - Intel: non-functional due to mentioned bug
MacOS X Cocoa port - PowerPC: the wxWidgets Cocoa port is still inmature as far as I know
MacOS X Cocoa port - Intel: the wxWidgets Cocoa port is still inmature as far as I know

What can we do to fix the Carbon-Intel bug?

I've had bad luck when trying to debug C::B and couldn't debug it, mainly because the MacPorts dependencies got messed up easily (only upgraded the kernel), and couldn't built C::B anymore.

Just for the record, I created a little wxWidgets app that uses wxExecute() and it worked perfectly, so I don't think it's a Intel/wxWidgets issue. Even DialogBlocks works perfectly, which uses the same configuration.


--- Quote from: Game_Ender on October 27, 2006, 01:08:13 am ---Thats awesome news. bnilsson, does the current wiki page show the best way to get CB up and running on Mac OS X?

--- End quote ---
I can answer that: yes. The easiest way is to use a nightly build (it's even easier than on other systems), and for compiling it, the easiest way is to use MacPorts.

It would be nice if the afb patches get applied because they often go out-of-sync and can't merge.

Game_Ender:
I have had trouble with wxExecute on the Mac OS X intel.  I thought it was very strange too.  Can you post the test program, I would be able to test it tomorrow.

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