Hi,
anyone know how to solve an Irrlicht build issue? when I try to build a project I get the following error, just to add, I was able to build this project before but now I can't, strange.
Project : Irrlicht Project
Compiler : GNU GCC Compiler (called directly)
Directory : C:\My Documents\
--------------------------------------------------------------------------------
Switching to target: default
Compiling: main.cpp
Linking console executable: Irrlicht.exe
.objs\main.o:main.cpp:(.text+0x66): undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKc'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 3 seconds)
0 errors, 0 warnings
Source Code:
#include <irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main()
{
// This seems to be the problem, but I can't see anything wrong with it
IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<s32>(640, 480), 16, false, false, false, 0);
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
rect<int>(10,10,200,22), true);
IAnimatedMesh* mesh = smgr->getMesh("sydney.md2");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setFrameLoop(0, 310);
node->setMaterialTexture( 0, driver->getTexture("sydney.bmp") );
}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run())
{
driver->beginScene(true, true, SColor(0,0,0,0));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}