Hello to all the Code::Blocks development team
I'm a happy user of Code::Blocks that program some applications for scientific data visualization in OpenGL.
Code::Blocks has amazing support of all OpenGL related technologies (SDL, GLUT, GLFW, etc.) but it lacks support for the shader's development. As you know shader's files like GLSL files are just simple text files with some simple format mimicking c programing language syntax. Every time that I'm going to write a shader file I have to go outside of Code::Blocks open a text editor and write the shader code. Could you the Code::Blocks development team add some support for editing GLSL files and other shader related files? That functionality would be easy to add and very helpful.
Well, thank you for the development of Code::Blocks....