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Pecan:
--- Quote from: afb on May 08, 2006, 04:36:45 pm ---I posted some thoughts in this AngelScript thread:
http://www.gamedev.net/community/forums/topic.asp?topic_id=371730
But I haven't gotten it to actually work for PowerPC yet,
just the same "basic" ones as AS_MAX_PORTABILITY gives
--- End quote ---
Just read the thread on gamedev...
So... if you're porting AS to ppc, I'll back off and do something else useful.
However, if you need a helping hand, just give some direction in which I can help you.
pecan
ps: maybe send me a makefile so I can check out my .cbp :D
afb:
--- Quote from: Pecan on May 08, 2006, 04:50:17 pm ---So... if you're porting AS to ppc, I'll back off and do something else useful.
--- End quote ---
I was, and still want it to work, but I'm not working on it at the moment. (no time)
So if you are able to make it "go" with those temp hacks, feel free to continue...
Trikko:
In my opinion it should be useful to convert all angelscript piece of software using second method, is the same as complexity (they say it need a wrapper that call a function, i think it just need a wrapper with function inside it, it's not more complex than first solutions).
Pecan:
--- Quote from: afb on May 04, 2006, 11:00:49 am ---
Okay, I hadn't noticed this change - only that it didn't compile...
Will use this instead then:
--- Code: ---#include "sdk_common.h"
#ifndef CB_PRECOMP
# include // headers we need here and that are part of sdk.h (sdk_common.h)
#endif
# include // headers we need here and that are NOT part of sdk.h (sdk_common.h)
--- End code ---
OK ?
--- End quote ---
Anders --
what did you decide to do here for precomp headers.
Shall I use your diff file ??:
--- Code: ---+
+#include "sdk_precomp.h"
+
--- End code ---
afb:
--- Quote from: Pecan on May 09, 2006, 05:09:32 pm ---what did you decide to do here for precomp headers.
--- End quote ---
Fix it :-)
http://developer.berlios.de/bugs/?func=detailbug&bug_id=7415&group_id=5358
It compiles a lot faster on Panther, when using the pre-compiled headers...
I'm not 100% sure how the headers are supposed to look, so I left the
current ones and didn't do any more patches or rearranging of them myself.
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