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afb:

--- Quote from: Trikko on May 07, 2006, 07:25:16 pm ---By the way it has yet many bugs, have i to report them?

--- End quote ---

Plugins doesn't work, that's a known bug. (no AngelScript support for Mac yet...)
Otherwise, reporting - or better yet, fixing ;-) - the bugs isn't a bad idea I think?

I think I'll upload another build later today, that has the GDC compiler activated:
http://gdcmac.sourceforge.net/

afb:

--- Quote from: Game_Ender on May 07, 2006, 08:26:01 pm ---It also seems all these build headaches could be fixed if one of us just broke down and made an xcode project.  There will be more maintenance overhead but in the end I think it would be very cool if would could put together a Universal CodeBlocks.app for Mac users.  Although, I do hope the autotools can be made to place nice, less maintenance is always better.
--- End quote ---

I will not be using Xcode with Code::Blocks, other than importing .pbproj/.xcode projects.

However, I will try to build a universal (or at least X86) build with Mac OS X 10.4 soonish.

Trikko:
http://www.gamedev.net/community/forums/topic.asp?topic_id=321624

Why can't we convert function in that way? So it works for win and mac!

Pecan:

--- Quote from: Trikko on May 08, 2006, 12:27:53 pm ---http://www.gamedev.net/community/forums/topic.asp?topic_id=321624

Why can't we convert function in that way? So it works for win and mac!


--- End quote ---

Thanks, I've been looking for some info like that.

I tried the AS_MAX_PORTABILITY, but still get scripting errs.
Will look deeper into it unless afb or someone beats me to it.

Now... for some IBM assembler.....

pecan

afb:
I posted some thoughts in this AngelScript thread:
http://www.gamedev.net/community/forums/topic.asp?topic_id=371730

But I haven't gotten it to actually work for PowerPC yet,
just the same "basic" ones as AS_MAX_PORTABILITY gives

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