Shipping a version for mac requires Paid Apple developer account. Without it we cannot apply the new hardening required in the latest OS.
Yes, that is a pain. My work need to port some Windows apps to Mac and it is proving to be a painful process.
Our development environment for the Mac is on Mojave. It's a long story. So I am fine running the builds from Xaviou.
But this is the least of our concerns, we need someone to use this software on a daily basis and fix the problems which are macOS specific.
I use it from time to time, but I don't plan to spend too much fixing macOS issues.
I'll be pretty much the same, to be honest. I just need to use it to port our Windows apps and libraries to the Mac. But I imagine we'll end up doing more and more work on the Mac as time passes.
I can certainly report issues, etc.
Using the latest wx dev release and the latest code from trunk should work fine. If it doesn't please post the build steps/commands you're using and the build log. I'll try to help you.
As I said yesterday, it built fine and ran fine. Although, when I came to use it this morning it wouldn't open a project. It moaned about turning off the compiler, or something like that. I built C::B with no plugins so I assumed that was the cause so tried to build it with all plugins but that failed to build. At that point I saw your post about Xaviou builds so I downloaded one of those and that is working fine so far.
If issues do crop up then I may be able to look in to them but it depends if I have time. I spent far too long messing with this yesterday that I had to find another app. I ended up using CodeLite but that is nowhere near as good as C::B, but at least it wasn't crashing constantly for me.
My configure command line is:
./configure --prefix=/Volumes/Mac_USB_2TB/MacStuff/CodeBlock_Trunk/ --enable-unicode --enable-debug --disable-shared --disable-mediactrl
With this, it builds fine and runs but I can't open any project. It also never asks me about compilers when launching.