Hello,
I'm planning to create an IDE for the
MAD Engine, and am considering the wxWidgets toolkit.
However, when I see the amount of work already done in code::blocks, it would really jumpstart my development if I would be able to use some (or all) of it.
Is it possible to change code::blocks in such a way that one can manage other things than C/C++ files with it? I'm thinking about Adventure game scenes, art management, script development etc... I noticed that there is a SDK available, but I'm not sure whether the SDK gives enough power to the modules to change the entire application.
If this isn't the case, maybe I would fork the latest CVS code and start building from there.
Thanks for any reply