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Compiling codeblocks original source code to develop my own customized codeblock

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BlueHazzard:
you have to run the update.bat file

anandamu16:
Oh Thanks,

update.bat works fine, It copied all the code from backend and placed it on desired position.
Please let me know, if any other file I need to run.

anandamu16:
Hi Tim,


--- Quote ---Please verify that _WIN32_WINNT >= 0x0501 and if cross compiling "Tlhelp32.h" may need to be changed to "tlhelp32.h".
--- End quote ---

Can you tell me, how to verify that "_WIN32_WINNT >= 0x0501" ?

stahta01:

--- Quote from: anandamu16 on February 15, 2017, 02:04:32 pm ---Hi Tim,


--- Quote ---Please verify that _WIN32_WINNT >= 0x0501 and if cross compiling "Tlhelp32.h" may need to be changed to "tlhelp32.h".
--- End quote ---

Can you tell me, how to verify that "_WIN32_WINNT >= 0x0501" ?

--- End quote ---

To try to display the value; but, I normally just define it to what I want it to be.

--- Code: ---#include <iostream>

#include <w32api.h>
#include <windef.h>

using namespace std;

int main()
{
    cout << "_WIN32_WINNT := " << _WIN32_WINNT << endl;
    return 0;
}

--- End code ---

Tim S.

anandamu16:
ok Thanks.

I asked that question because I want to know, Is there any way to debug Codeblocks sdk code while building?
I mean, suppose I made some changes in different file of codeblocks sdk and I want to check its effect before releasing Binary, Is it a way to debug?

May be I am asking a bit silly questions here, but I just want to be clear.

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