Actually I haven't figured out how to compile wxWidgets to be a static library, either!

I remember when I tried I got a LOT of compiler errors. But now that I think of it, those errors were caused by a bug in the compiler process.
So I haven't really tried to build an app using the static library now. And yes, I agree with you, since this is an IDE and not a RAD (...yet). Of course, I'm interested in helping people compile their first wxWidgets application in a breeze.
Anyway what I did was this:
Step one.
Grab the latest MINGW stuff (including MSYS) from the MINGW site and install it under C:\MINGW.
Alternative: Donwload the Codeblocks + MingW bundle and install it.
Step two. During installation, Codeblocks will ask you for the mingw main directory. Point to the directory where you just installed mingw.
Step three: See the user forums about "compiling codeblocks" and "wxwidgets". There's a thread (can't remember where) about how to compile wxwidgets to use with codeblocks.
Step four: I don't know, never used OpenGL

Step five: How to make them work together.
Anyway, Mandrav and I are too busy fixing bugs (and documenting the code) for v1.0 that we don't have time to make a tutorial.
We are just two guys working on our spare time!

WE NEED MORE HELP PPL!
PLEASE, IF ANYBODY CAN FOLLOW THE ABOVE STEPS AND GET SOME SCREENSHOTS, we'd gladly appreciate it! Please post your contributions here.