Hm, how would you expect C::B to support something that has just being released?
Because UnrealEngine4 uses VisualStudio2013 and VisualStudio2012 C++ projects (even vstudio2010 solutions).
And I've seen that Code::Blocks can import MSVisualStudio solutions (.sln), but was not sure if the 2013 (or 2012) version is supported.
So I came here to ask, the "temple of knowledge" of Code::Blocks.
For my part, I tried to import VStudio2013 solution (.sln), but gives errors on "csproj" files, perhaps because they are C# or related.
Basically, if they publish UnrealEngine4 for Linux (there are users trying this, since the UE4 source code is on GitHub for developers), it would be very interesting to use C::B as IDE. In MAC, Xcode is used for UE4 projects.
Greetings.