Author Topic: codeblocks with UnrealEngine4?  (Read 7840 times)

Offline helghast

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codeblocks with UnrealEngine4?
« on: March 20, 2014, 04:54:38 pm »
Can I use code::blocks with UnrealEngine4?
Knowing that scripting in UnrealEngine4 is now in C++.

Greetings.

Online stahta01

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Re: codeblocks with UnrealEngine4?
« Reply #1 on: March 20, 2014, 04:59:35 pm »
Can I use code::blocks with UnrealEngine4?
Knowing that scripting in UnrealEngine4 is now in C++.

Greetings.

Do you know what a compiler is?
Does CB support a compiler that works with UnrealEngine4?

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 10 64 bit and Windows 11 64 bit.
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When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline helghast

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Re: codeblocks with UnrealEngine4?
« Reply #2 on: March 20, 2014, 05:03:44 pm »
next.

Offline oBFusCATed

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Re: codeblocks with UnrealEngine4?
« Reply #3 on: March 20, 2014, 07:39:29 pm »
Hm, how would you expect C::B to support something that has just being released?
And yes, the first answer is the correct one. If the required compiler is supported then it could work, but someone has to try it.
(most of the time I ignore long posts)
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Offline helghast

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Re: codeblocks with UnrealEngine4?
« Reply #4 on: March 29, 2014, 12:03:08 pm »
Hm, how would you expect C::B to support something that has just being released?

Because UnrealEngine4 uses VisualStudio2013 and VisualStudio2012 C++ projects (even vstudio2010 solutions).

And I've seen that Code::Blocks can import MSVisualStudio solutions (.sln), but was not sure if the 2013 (or 2012) version is supported.

So I came here to ask, the "temple of knowledge" of Code::Blocks.

For my part, I tried to import VStudio2013 solution (.sln), but gives errors on "csproj" files, perhaps because they are C# or related.

Basically, if they publish UnrealEngine4 for Linux (there are users trying this, since the UE4 source code is on GitHub for developers), it would be very interesting to use C::B as IDE. In MAC, Xcode is used for UE4 projects.

Greetings.

Offline oBFusCATed

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Re: codeblocks with UnrealEngine4?
« Reply #5 on: March 29, 2014, 12:38:15 pm »
Probably it could be done, but someone with access to it should try to use it.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]