Thanks for the reply.
I fixed the problem with the unresolved symbols (bad source code stupid me
)
So to make things clear. Is this the compiler settings hierarchy (from least to most significant):
1: setting->compiler or build->compiler options // they look and behave the same, correct me if I'm wrong;
2: project->build options->project selected;
3: project->build options->target selected;
If this observation is correct, I would (maybe) setup 3x2 targets, two targets by compiler(gcc/unix, gcc/win, vc/win)
The two project idea is not for me, I don't like to add the same files twice...
And one(hope so) last question, for today:
I saw that there is code highlighting for openGL shading language(and I develop ogl app), how should I add them to the manager, and edit them in C::B