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Using DirectX with Code::Blocks
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Topic: Using DirectX with Code::Blocks (Read 44165 times)
pixelpuffin
Multiple posting newcomer
Posts: 11
Re: Using DirectX with Code::Blocks
«
Reply #15 on:
November 13, 2013, 11:17:29 pm »
the project name has been on the left the entire time im under debug right now
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BlueHazzard
Developer
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Posts: 3352
Re: Using DirectX with Code::Blocks
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Reply #16 on:
November 13, 2013, 11:56:55 pm »
check all three. Somewhere is the linker flag set...
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pixelpuffin
Multiple posting newcomer
Posts: 11
Re: Using DirectX with Code::Blocks
«
Reply #17 on:
November 14, 2013, 01:50:07 am »
i did check all three none had it (sorry for long response time)
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pixelpuffin
Multiple posting newcomer
Posts: 11
Re: Using DirectX with Code::Blocks
«
Reply #18 on:
November 14, 2013, 04:08:01 am »
:/ i need to fix this by monday morning so that i can start coding
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oBFusCATed
Developer
Lives here!
Posts: 13406
Re: Using DirectX with Code::Blocks
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Reply #19 on:
November 14, 2013, 09:10:47 am »
Read this:
http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28errors%29#Q:_How_do_I_troubleshoot_a_compiler_problem.3F
Then read tutorials how to use DX with MinGW. Then match the settings.
@admins: please move the topic to more appropriate place
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