Author Topic: Huge sized codeblocks.dll  (Read 19781 times)

Offline scarphin

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Re: Huge sized codeblocks.dll
« Reply #30 on: September 17, 2011, 09:15:58 pm »
Tried with the new nightly, got the same error again. Don't know anything else to try. I posted the patches on patch tracker, hope I did everything right. I guess I'm going to build it everytime a new nightly is built. One last detail left, no matter how I build the cb and plugins (with '-z defs' option or not) I'm getting a 'missing symbols' error when cb tries to load the plugin.

Offline stahta01

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Re: Huge sized codeblocks.dll
« Reply #31 on: September 17, 2011, 10:29:42 pm »
Short and Simple Check List for Building an Custom AutoVersion Plugin linked against Nightly debug build

I consider an resent SVN checkout to be one that uses the same minGW DLL and wxWidgets DLL as the current nightly build.

I have not built an Custom Plugin against a Nightly debug build; but, I did against the normal Nightly build.

1. Use the SDK headers from a resent SVN checkout of debug/propgrid branch
2. Link against the codeblocks.dll from the same resent SVN checkout.
3. Link against the wxWidgets dll
4. Use the same Compiler as the current debug/propgrid branch nightly.

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 64 bit.
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When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline scarphin

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Re: Huge sized codeblocks.dll
« Reply #32 on: September 18, 2011, 12:00:15 am »
How do I link against a dll exactly? Where do I enter dll's name?

Offline stahta01

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C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 64 bit.
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When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline scarphin

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Re: Huge sized codeblocks.dll
« Reply #34 on: September 18, 2011, 01:02:41 am »
I don't believe this, it was all there and I tried to work it out for days. :shock: Now it works. Thnx, much appreciated.