Author Topic: Debugger initialization commands to debug in wxWidgets  (Read 41734 times)

Offline oBFusCATed

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Re: Debugger initialization commands to debug in wxWidgets
« Reply #30 on: June 14, 2011, 08:32:08 am »
Lets see if they approve it and you have the nerves to fill in the FSF Copyright assignment :)
(most of the time I ignore long posts)
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Offline ollydbg

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Re: Debugger initialization commands to debug in wxWidgets
« Reply #31 on: June 15, 2011, 04:16:18 am »
Lets see if they approve it and you have the nerves to fill in the FSF Copyright assignment :)
Aha, indeed nerves :D.

By the way, I have create another patch to let the backtrace showing the full file name when debugging wx debug library. This way, it can fix the problem I post here: http://forums.codeblocks.org/index.php/topic,14792.msg99218.html#msg99218

see:
Quote
> bt 30
#0  test_debug_wx_libFrame::OnAbout (this=0xb77570, event=...) at f:\cb\test_code\test_debug_wx_lib\test_debug_wx_libmain.cpp:103
#1  0x66d41acc in wxAppConsole::HandleEvent (this=0xb69fa0, handler=0xb77570, func=(void (wxEvtHandler::*)(wxEvtHandler * const, wxEvent &)) 0x401e66 <test_debug_wx_libFrame::OnAbout(wxCommandEvent&)>, event=...) at d:\code\wxwidgets-2.8.12\src\common\appbase.cpp:322
#2  0x66dc1107 in wxEvtHandler::ProcessEventIfMatches (entry=..., handler=0xb77570, event=...) at d:\code\wxwidgets-2.8.12\src\common\event.cpp:1239
#3  0x66dc1734 in wxEvtHandler::SearchDynamicEventTable (this=0xb77570, event=...) at d:\code\wxwidgets-2.8.12\src\common\event.cpp:1421
#4  0x66dc12ad in wxEvtHandler::ProcessEvent (this=0xb77570, event=...) at d:\code\wxwidgets-2.8.12\src\common\event.cpp:1297
#5  0x66e7be55 in wxFrameBase::ProcessCommand (this=0xb77570, id=101) at d:\code\wxwidgets-2.8.12\src\common\framecmn.cpp:224
#6  0x66e248f8 in wxFrame::HandleCommand (this=0xb77570, id=101, cmd=0, control=0x0) at d:\code\wxwidgets-2.8.12\src\msw\frame.cpp:974
#7  0x66e24c1e in wxFrame::MSWWindowProc (this=0xb77570, message=273, wParam=101, lParam=0) at d:\code\wxwidgets-2.8.12\src\msw\frame.cpp:1051
#8  0x66e05ad6 in wxWndProc (hWnd=0x12052c, message=273, wParam=101, lParam=0) at d:\code\wxwidgets-2.8.12\src\msw\window.cpp:2618
#9  0x7e418724 in USER32!GetDC () from C:\WINDOWS\system32\user32.dll
#10 0x0012052c in ?? ()
#11 0x00000111 in ?? ()
warning: (Internal error: pc 0x110 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x110 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x110 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x64 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x64 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x64 in read in psymtab, but not in symtab.)
#12 0x00000065 in ?? ()
#13 0x00000000 in ?? ()
>>>>>>cb_gdb:
Now, double click on the call stack window will open the associated wx source file.

here is the patch
Code
569a0e63c18e2fe9dfa82e7feaf51b191669ded4
 gdb/stack.c |   14 ++++++++++----
 1 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/gdb/stack.c b/gdb/stack.c
index 0888b69..9635e57 100644
--- a/gdb/stack.c
+++ b/gdb/stack.c
@@ -835,15 +835,21 @@ print_frame (struct frame_info *frame, int print_level,
   ui_out_text (uiout, ")");
   if (sal.symtab && sal.symtab->filename)
     {
+      const char *fullname;
       annotate_frame_source_begin ();
       ui_out_wrap_hint (uiout, "   ");
       ui_out_text (uiout, " at ");
       annotate_frame_source_file ();
-      ui_out_field_string (uiout, "file", sal.symtab->filename);
-      if (ui_out_is_mi_like_p (uiout))
- {
-  const char *fullname = symtab_to_fullname (sal.symtab);
+      
 
+ fullname = symtab_to_fullname (sal.symtab);
+        if (fullname != NULL)
+           ui_out_field_string (uiout, "file", fullname);
+        else
+           ui_out_field_string (uiout, "file", sal.symtab->filename);
+        
+        if (ui_out_is_mi_like_p (uiout))
+ {
   if (fullname != NULL)
     ui_out_field_string (uiout, "fullname", fullname);
  }
« Last Edit: June 15, 2011, 04:19:11 am by ollydbg »
If some piece of memory should be reused, turn them to variables (or const variables).
If some piece of operations should be reused, turn them to functions.
If they happened together, then turn them to classes.