I hate posting a new topic, but I wasn't sure where to even look for this. Although I am using Ogre3D, this seems to be a C::B related issue.
I have set up the base application as indicated in the Ogre wiki. This is not the first time that I have set it up, but the first time that I have set up version 1.7.1. The program builds correctly, and runs. If I run it from the folder, it runs just fine without error. The problem is that when I run it from inside the IDE, it gives me an exception because it cannot find certain files. This is what leads me to believe some of my settings are wrong. It leads me to believe that it is searching in different paths when it is run from inside the IDE, but I cannot find a way to control this behavior.
My question is, is the debugger or something inside C::B that is changing the search path for executables running from within the IDE, or is it something else that I am not seeing in the settings? Is there some kind of environment variable I should know about? I have been screwing with this for about a week now to no avail. The error code itself lends nothing useful in searches.
OS: Windows XP (I do reinstall this every 6 months at least, that is the only change since last time I messed with Ogre)
CPU: AMD Athalon 64 X2 dual core 5200+
Vid Card: nVidia 8500GT (I know it is old, but at least I know its prob not the card as I have used Ogre with it before)
4GB RAM
I have all the Windows SDK's installed
Thank you