I am having very slow execution time from within the IDE with a GLSL project. If I run the same exe from windows folder the delay is non-existent. Can this be remedied? Maybe there is an OpenGL debug library running in the background and slowing things down, that I am not aware of?
This only happens if a GLSL shader is compiled within the project, standard fixed function OpenGL is fine.
Any help appreciated.
Using code::blocks nightly svn 5911, Windows 7.