Thanks many times over.
I think your suggestion helped because now I don't get the "can't find" message for the two library files.
But my TransparentBlt error is back.
I hope I turned on the full error log you recommended. Here's what I get about the TransparentBlt error:
Build started on: 16-03-2010 at 17:20.40
Build ended on: 16-03-2010 at 17:20.43
-------------- Build: default in UFO ---------------
mingw32-g++.exe -c "C:\Documents and Settings\john_m\My Documents\CodeBlock\UFO2\GameEngine.cpp" -o .objs\GameEngine.o
mingw32-g++.exe -c "C:\Documents and Settings\john_m\My Documents\CodeBlock\UFO2\UFO.cpp" -o .objs\UFO.o
windres.exe -i C:\DOCUME~1\john_m\MYDOCU~1\CODEBL~1\UFO2\UFO.rc -J rc -o .objs\UFO.res -O coff
mingw32-g++.exe -c "C:\Documents and Settings\john_m\My Documents\CodeBlock\UFO2\Bitmap.cpp" -o .objs\Bitmap.o
C:\Documents and Settings\john_m\My Documents\CodeBlock\UFO2\Bitmap.cpp: In member function `void Bitmap::Draw(HDC__*, int, int, BOOL, COLORREF)':
C:\Documents and Settings\john_m\My Documents\CodeBlock\UFO2\Bitmap.cpp:218: error: `TransparentBlt' was not declared in this scope
Process terminated with status 1 (0 minutes, 2 seconds)
1 errors, 0 warnings
If this isn't what you mean let me know. I turned on full command line reporting via the settings pop menu.
I thought I had fixed the TransparentBlt problem but NOT. I've read many things on the web about issues with this routine.
Any help is greatly appreciated ... I'm a newb to C++ ... I know a little more about VB.net but not much.